X-Blades .bin, .grp, .ddsx

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: X-Blades .bin, .grp, .ddsx

Post by aluigi »

http://aluigi.org/bms/xblades.bms

fonts and grp files are not supported.
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: X-Blades .bin, .grp, .ddsx

Post by makc_ar »

.dds (demon.ddsx.pack2.bin)
Image
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: X-Blades .bin, .grp, .ddsx

Post by aluigi »

the dds are all headerless so you can't just open them with an image viewer.
the X, Y and bits fields are in the DDSx header but currently the script dumps the data as-is without making (for example) a bitmap header.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: X-Blades .bin, .grp, .ddsx

Post by aluigi »

Script 0.1.1 with support for the GRP files
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: X-Blades .bin, .grp, .ddsx

Post by Acewell »

okay makc_ar this bms script will convert the stand-alone *.ddsx texture files to dds :D
X-Blades_DDSx2DDS.zip

this script was originally wrote by MerlinSVK but heavily modified by me. :)
it will also save out the original header data to a .head file so you can reimport later i guess.


and this script will extract and convert the texture files from demon.ddsx.pack2.bin to dds :D
X-Blades_demon_ddsx_pack2_bin_extract2dds.zip

this script is a combination of aluigi and MerlinSVK's script again modified by me,
i had to remove the putarray/getarray stuff because it was throwing off the putVarChr data :)

there will be a few dds files with "_accw" attached to the extension, just remove that and you are good to go :)