Game: http://store.steampowered.com/app/7510
Example: https://mega.nz/#!ZOgTQTJZ!48vAmTo_XmEd ... xcJkEhIpvE
X-Blades .bin, .grp, .ddsx
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Re: X-Blades .bin, .grp, .ddsx
.dds (demon.ddsx.pack2.bin)
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Re: X-Blades .bin, .grp, .ddsx
the dds are all headerless so you can't just open them with an image viewer.
the X, Y and bits fields are in the DDSx header but currently the script dumps the data as-is without making (for example) a bitmap header.
the X, Y and bits fields are in the DDSx header but currently the script dumps the data as-is without making (for example) a bitmap header.
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Re: X-Blades .bin, .grp, .ddsx
Script 0.1.1 with support for the GRP files
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Re: X-Blades .bin, .grp, .ddsx
okay makc_ar this bms script will convert the stand-alone *.ddsx texture files to dds
this script was originally wrote by MerlinSVK but heavily modified by me.
it will also save out the original header data to a .head file so you can reimport later i guess.
and this script will extract and convert the texture files from demon.ddsx.pack2.bin to dds
this script is a combination of aluigi and MerlinSVK's script again modified by me,
i had to remove the putarray/getarray stuff because it was throwing off the putVarChr data
there will be a few dds files with "_accw" attached to the extension, just remove that and you are good to go
this script was originally wrote by MerlinSVK but heavily modified by me.
it will also save out the original header data to a .head file so you can reimport later i guess.
and this script will extract and convert the texture files from demon.ddsx.pack2.bin to dds
this script is a combination of aluigi and MerlinSVK's script again modified by me,
i had to remove the putarray/getarray stuff because it was throwing off the putVarChr data
there will be a few dds files with "_accw" attached to the extension, just remove that and you are good to go