Hello again,I can't find the right BMS for export this game. I'm using the extraction software produced by a fans(and it cant export model),But it has too many texture files. There are 400,000 textures(Files that are irregular and have no naming rules), and I want to extract the textures about the effects,models.It's hard to find it because textures too much.
Can I use BMS to improve this situation?Or is there another good way?
Here is the file0(600MB):https://share.weiyun.com/93c24e8083afc1bb9002f33928081e43
Have a nice day!
剑侠情缘3 (*.dat)
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Re: 剑侠情缘3 (*.dat)
My mistake. I didn't search for the right keywords. I found the BMS script to extract this game
here is:http://aluigi.altervista.org/bms/jx3online_new.bms
But the file name is still wrong,Or just is that the way it is named?
here is:http://aluigi.altervista.org/bms/jx3online_new.bms
But the file name is still wrong,Or just is that the way it is named?
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Re: 剑侠情缘3 (*.dat)
No filenames are stored in the archive and so the script uses a sequential filename with a guessed extension.
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Re: 剑侠情缘3 (*.dat)
aluigi wrote:No filenames are stored in the archive and so the script uses a sequential filename with a guessed extension.
Can this script extract the model? It seems that the model cannot be exported
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Re: 剑侠情缘3 (*.dat)
You get the whole content of the archive.
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Re: 剑侠情缘3 (*.dat)
aluigi wrote:You get the whole content of the archive.
Yes, I exported the remaining 24 packages. Except for the *.DDS and *.tga files, I saw only *.ksw and *.dat. I tried to re export the.Dat, but it didn't work