Fuzion Frenzy's sound files have the ".wav" extension, but when viewing the data in a HEX editor, they're not the common WAV files that Audacity can easily open. There are a few (actually many) voice clips from Fuzion Frenzy that I wanted to rip, but importing FF's sound files as raw data with every possible combination led to no success (constant static). Here are some examples from the announcer. If it helps, I've also shown the data of both files as they have something in common (also to show that they don't have the common "RIFF" heading like most WAV files I've seen).
I know this is a old post but can someone point me in the right direction with the new script and how to make the above samples sound normal? I'm pretty new.
Ive gotten the Xbox original files out of the Xbp into .Wav, but as noted above they sound like static in Audacity