Dante's Inferno .LH2 format

How to translate the files of a game
gledson999
Posts: 11
Joined: Fri Jan 27, 2017 1:07 pm

Dante's Inferno .LH2 format

Post by gledson999 »

I'm translating Dante's Inferno from PS3 version to portuguese brazilian, so i used this bms bellow to translate all texts from the gameplay and it works perfectly, thanks Aluigi.

http://aluigi.altervista.org/bms/dead_space_3.bms

So, the translation has 2 parts:

1st part: Translate all the texts from the game == Completed
2nd part: Translate all menus == Incomplete

The first part work perfectly, but the second part causes the game to freeze because this bms doesn't work with it, so I attached the MENU Files at end of this post to anyone interested in solving this issue, all help is welcome, thanks.

Somes images bellow from translation:
Image
Image
Image
Doutor Gori
Posts: 15
Joined: Sat Jul 29, 2017 8:55 am

Re: Dante's Inferno .LH2 format

Post by Doutor Gori »

Gibbed.viceral tools can extract the .str files, but the lh2 extracted, I do not know how to edit.

I tested the attached files here, and it worked perfectly.

The DeadSpacetextool does not work in DI files.
gledson999
Posts: 11
Joined: Fri Jan 27, 2017 1:07 pm

Re: Dante's Inferno .LH2 format

Post by gledson999 »

Doutor Gori wrote:Gibbed.viceral tools can extract the .str files, but the lh2 extracted, I do not know how to edit.

I tested the attached files here, and it worked perfectly.

The DeadSpacetextool does not work in DI files.

Gibbed.viceral tools causes freeze on PS3 version, because doesn't compress back.
Doutor Gori
Posts: 15
Joined: Sat Jul 29, 2017 8:55 am

Re: Dante's Inferno .LH2 format

Post by Doutor Gori »

Any solution? I'm having the same problem in Dead Space X360 version.
gledson999
Posts: 11
Joined: Fri Jan 27, 2017 1:07 pm

Re: Dante's Inferno .LH2 format

Post by gledson999 »

Doutor Gori wrote:Any solution? I'm having the same problem in Dead Space X360 version.

Not yet, unfortunately
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Dante's Inferno .LH2 format

Post by Delutto »

The problem is the LH2 file or the uncompressed file by Gibbed tool?!?
gledson999
Posts: 11
Joined: Fri Jan 27, 2017 1:07 pm

Re: Dante's Inferno .LH2 format

Post by gledson999 »

Delutto wrote:The problem is the LH2 file or the uncompressed file by Gibbed tool?!?

The Gibbed tool doesn't work ob PS3 files, but the bms work sucessfully, the problem is compression rate is bigger than original, so the global and dialog files doesn't split when reach the limit like original german attached file.

The first 0xFF80 is compressed, after is uncompressed at second part, so the BMS Need to be ajusted to make this split too.

The german file is attached in this post.
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: Dante's Inferno .LH2 format

Post by YAGAMI55 »

And whats a problem? You need compressed files back?

Just remove other language line. Then reimport back. That easy way.

Or you make high compress ratio with refpack bruteforce. and imprt manualy. fix file size in headers

Thats all. Good luck!
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: Dante's Inferno .LH2 format

Post by rabatini »

The autor, already solved this situation, the translation was launched in 2020.
PersPrensi
Posts: 4
Joined: Tue May 17, 2022 8:58 pm

Re: Dante's Inferno .LH2 format

Post by PersPrensi »

rabatini wrote:The autor, already solved this situation, the translation was launched in 2020.

How to extract. LH2? Can you help me?
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: Dante's Inferno .LH2 format

Post by YAGAMI55 »

PersPrensi wrote:
rabatini wrote:The autor, already solved this situation, the translation was launched in 2020.

How to extract. LH2? Can you help me?

Try dead space 3 ols tool by swuforce. Its easy way. Or use Kruptar programm
PersPrensi
Posts: 4
Joined: Tue May 17, 2022 8:58 pm

Re: Dante's Inferno .LH2 format

Post by PersPrensi »

YAGAMI55 wrote:
PersPrensi wrote:
rabatini wrote:The autor, already solved this situation, the translation was launched in 2020.

How to extract. LH2? Can you help me?

Try dead space 3 ols tool by swuforce. Its easy way. Or use Kruptar programm

But another file not edit or extract for me. Can you tell me how can translate this game for ps3. Tell me from the beginning. - - - How to extract Bigfile etc.
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: Dante's Inferno .LH2 format

Post by YAGAMI55 »

PersPrensi wrote:
YAGAMI55 wrote:
PersPrensi wrote:How to extract. LH2? Can you help me?

Try dead space 3 ols tool by swuforce. Its easy way. Or use Kruptar programm

But another file not edit or extract for me. Can you tell me how can translate this game for ps3. Tell me from the beginning. - - - How to extract Bigfile etc.


Its a hard and long process by many many steps.

Use bms script to extract bigfile. then bms script to extract .ols

then use another tool - .LH2 script by swuforce

This is easy way

Another way - i have own toolset and not share because (bms and au3 scripts doing the same) its more and more tell how do with my tool
Last edited by YAGAMI55 on Sun Aug 28, 2022 9:50 pm, edited 1 time in total.
PersPrensi
Posts: 4
Joined: Tue May 17, 2022 8:58 pm

Re: Dante's Inferno .LH2 format

Post by PersPrensi »

YAGAMI55 wrote:
PersPrensi wrote:
YAGAMI55 wrote:Try dead space 3 ols tool by swuforce. Its easy way. Or use Kruptar programm

But another file not edit or extract for me. Can you tell me how can translate this game for ps3. Tell me from the beginning. - - - How to extract Bigfile etc.


Its a hard and long process by many many steps.

Use bms script to extract bigfile

then use another tool - ols script by swuforce

This is easy way

Another way - i have own toolset and not share because (bms and au3 scripts doing the same) its more and more tell how do with my tool

Okay thanks but if you are share me yours tool I am very glad. :)
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: Dante's Inferno .LH2 format

Post by YAGAMI55 »

PersPrensi wrote:Okay thanks but if you are share me yours tool I am very glad. :)


This is not completly tool. Its a combined script and other programms.

No ones cant create All_IN_One tools for this game.

Similar structure and format used in Dead Space 2-3. Check this game