This is a game developed by From Software - their other games have been explored, but not this one. Anyway, I tried the Dark Souls tools and Armored Core scripts and I could not get the files extracted. The extension (.bdt) is the same as all other games and I guess it should not be too different.
I tried my original script for dark soul with one of the samples you provided and it worked, have you already tried it? http://aluigi.org/bms/dark_soul.bms
endian big idstring "BND307D7R6" goto 0x10 get files long get start long goto 0x20 savepos tbl for i = 0 < files goto tbl get unk01 long get zsize long get offset long get unk02 long get nameoff long get size long savepos tbl math nameoff + 3 goto nameoff get name string if zsize == size log name offset zsize else clog name offset zsize size endif next i
It works on the BND, but I have to change the idstring on every file. Lol Is there an easier way? I don't know very well what I'm doing.
Did someone manage to make a full extraction ? If no, can you point me to the right tutorial to do it ? I have a full-year student project to make and I would like to remade the game ^^
Hey if it's alright I'd like to revisit this thread. Does anyone here know how to handle .flver/.smds files. I've actually gotten a full archive extracted. I'm presuming most of they game's character models are located in they mdl_chr.bdt file hence I utilize they above tools to open and fully extract all they data in each .bnd file. They current folder layout looks something like this;
I presume they .hkx are havok bone files, some folders have a large amount of these. Some have none. I'm not sure what they .tae's are, however they .flver and .smd I'm certain are they models. They issue is I can't open these .smds files in blender. I've looked up some other guides in relation to other FROMSOFT games (Dark Souls etc.). I've tried some of their methods like running they .flver through they BloodBroune-Models tool (it seemed to work on Dark Souls games.) which would then create a working .smd but to no avail. I've provided they full package mdl if any of you guys might know what's needed to properly open they .smds/.flvers.