Could I get some help with ungarbling .xs file formats? It would be greatly appreciated. I've attached some sample .xs files.
[3DS] .xs file formats from Layton games
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Re: [3DS] .xs file formats from Layton games
I have seen that there was something on gbatemp too but without updates:
https://gbatemp.net/threads/release-kur ... st-7436365
The data seem weird like if they are compressed but no Nintendo compression was used apparently.
https://gbatemp.net/threads/release-kur ... st-7436365
The data seem weird like if they are compressed but no Nintendo compression was used apparently.
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Re: [3DS] .xs file formats from Layton games
aluigi wrote:I have seen that there was something on gbatemp too but without updates:
https://gbatemp.net/threads/release-kur ... st-7436365
The data seem weird like if they are compressed but no Nintendo compression was used apparently.
Ah, so does this mean it'll stay a mystery for a while?
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Re: [3DS] .xs file formats from Layton games
Definitely yes.
But if you will have news, feel free to keep us update.
But if you will have news, feel free to keep us update.
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Re: [3DS] .xs file formats from Layton games
aluigi wrote:Definitely yes.
But if you will have news, feel free to keep us update.
Oh, the 1.0.8 version of Kuriimu can open .xs files, but I'd still like it in a readable format (i.e. one you can open in notepad just fine). But it might be enough.
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Re: [3DS] .xs file formats from Layton games
That's an interesting news. I'm not sure if the algrogithms used there (Level5) are unknown because the method seems very similar to Nintendo lz77wii, here there is a 32bit field in which 3 bits are used for specifying the compression type (some available) and the remaining 29 for the uncompressed size.
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Re: [3DS] .xs file formats from Layton games
Interesting, though Level-5 has exceedingly annoying compressed formats for almost everything under the sun. There's still a few formats here and there that are a complete unknown, such as .xc (XPCK) and .xq (XQ32) and other smaller stuff, and the former which I have successfully outputted a number of files, but not sure what to do with them, since they seem to be 3D model data.