Astro Port .dxa files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ChillyBilly
Posts: 37
Joined: Sun May 14, 2017 12:07 am

Astro Port .dxa files

Post by ChillyBilly »

Well, as the title indicates, I'm interested in extracting the contents (more specifically the music) of the .dxa files found in Astro Port's games. I have one such file right here from the game Steel Strider:

https://drive.google.com/open?id=0B2lMV7NovfEOaTNwWllpMDRxN1k

^Hopefully, a script for this will work for other Astro Port games too.... but if not, I can post another DXA file as soon as I can. Thanks in advance to anyone who can help!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Astro Port .dxa files

Post by aluigi »

The good news is that already exists a script:
http://aluigi.org/bms/marisa_no_kagi.bms

The bad news is that the compression algorithm is probably different and the script will crash with comrpessed files.
I made a quick scan and didn't find an interesting result.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Astro Port .dxa files

Post by aluigi »

Script 0.2 :D

Please note that the directory tree is not supported yet so select 'r' when quickbms will ask you to overwrite the files.
ChillyBilly
Posts: 37
Joined: Sun May 14, 2017 12:07 am

Re: Astro Port .dxa files

Post by ChillyBilly »

Wow, that was quick! Anyway, I tried the script and it indeed worked like a charm for me. Thanks a lot, aluigi! :)