Hi there, I extracted a sprite file of a game with the arc_conv. It successfully extracted the file, but the output has no extension! I can't figure out which type of file is it. About hex information: - The sprite file [pjb_char.dat] is DDP3 [from h00 - 03] - The output is DDWLG00 [from h00 - 06] (Photo attached) And I tried finding the string DDW on aluigi.altervista.org but no luck. The game's name is Pigeon Blood. It uses the DDWORKS game system [DDWEngine]. Link - DDWLG00 file: GG DriveMEGA - Sprite file [It includes the sprite file and samples of its output] Mirror link - Game exe fileMirror link Is there any script to get the real Sprites [like in *.PNG or *.BMP format or something]?
Last edited by amVspR on Wed Aug 16, 2017 1:31 am, edited 3 times in total.
I doubt it's compressed for the simple reason that the files in the DDP3 archive are already compressed, in fact I made a script for this archive because I didn't have it in my collection and compression is used on every file: http://aluigi.org/bms/ddworks.bms
I think this topic is more appropriate in the Graphics section because the long sequence of 32bit values in DDWLG00 makes me think to a raw 24bit image. Is it ok if I move the topic there?
aluigi wrote:I doubt it's compressed for the simple reason that the files in the DDP3 archive are already compressed, in fact I made a script for this archive because I didn't have it in my collection and compression is used on every file: http://aluigi.org/bms/ddworks.bms
I think this topic is more appropriate in the Graphics section because the long sequence of 32bit values in DDWLG00 makes me think to a raw 24bit image. Is it ok if I move the topic there?
Yes, please! Anyway to decrypt these cryptic DDWLG00 files!