Aquapazza .bgt files

Textures, recreate headers, conversions, algorithms and parsing of image files
Daruga
Posts: 3
Joined: Sat Aug 05, 2017 4:56 pm

Aquapazza .bgt files

Post by Daruga »

Hello! :)

Can somebody help me with a tool or script that will allow me to extract .bgt file archives?
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: Aquapazza .bgt files

Post by Anexenaumoon »

If you can upload some sample archives, we may be able to help you.
Daruga
Posts: 3
Joined: Sat Aug 05, 2017 4:56 pm

Re: Aquapazza .bgt files

Post by Daruga »

Anexenaumoon wrote:If you can upload some sample archives, we may be able to help you.


Here's a sample and thanks for taking the time to help me.
https://www.dropbox.com/s/ualqn8r0zbp7p ... a.bgt?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Aquapazza .bgt files

Post by aluigi »

That "DXT5" at offset 0xc is probably referred to an headerless DDS image.
I'm going to move the topic to the Graphics section.
Daruga
Posts: 3
Joined: Sat Aug 05, 2017 4:56 pm

Re: Aquapazza .bgt files

Post by Daruga »

I figured out an easier way to extract the images that i wanted from this game using 3DripperDX tool.
I have one issue though, specific background images that i extracted are animations with this red hue and i have no clue why.
Example: https://s5.postimg.org/4f1959pdj/screenshot_156.png
The background textures have there correct palette colors along with the Fx-Effects that the tool captured.
Its just that the textures that are meant to be in a animation like the example i shown above are the images that don't have the correct color palettes.
If anyone that knows anything about 3DripperDX tool and the reason why i'm getting this red hue over those images i would appreciate the help.