Hello Guys!
This is the package files from the game on the RenderWare Engine for PS2
Help me deal with these files, this package has no compression but it in itself connects several types of files such as * TXD, * DFF, * BSP I can read them by structure, but it is very difficult. Is it possible to separate them into data types?
Sample here: https://www.dropbox.com/s/zew02qr1c6eul ... s.zip?dl=0
RenderWare Engine PS2 pack files
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Re: RenderWare Engine PS2 pack files
bin and d1 have the same format although I guess there is no format at all and it's just a sequence of files, anyway if you can post the exact offset where are located the files you found, I will be able to "tune" the following script (I don't know what's part of the files):
Code: Select all
get MAX_SIZE asize
for OFFSET = 0 != MAX_SIZE
get DUMMY long
get SIZE long
math SIZE + 12
log "" OFFSET SIZE
math OFFSET + SIZE
goto OFFSET
next
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Re: RenderWare Engine PS2 pack files
I'll give an example for a *.D1 file included in the archive
(Section Header)
4 bytes - int - Section Type
4 bytes - int - Section Size
Data Type:
Textures *.TXD 0x16
Dynamic Models *.DFF 0x10
Static Models *.BSP 0x0B
Structure:
Textures Block - Starting at 0x00000000
Dynamic Models - Starting at 0x00066A74
Dynamic Models - Starting at 0x00068346
Static Models - Starting at 0x00069B17
Static Models - Starting at 0x001D6668
Static Models - Starting at 0x002391FF
Dynamic Models - Starting at 0x00286124
Static Models - Starting at 0x00286466
Static Models - Starting at 0x002DF546
Dynamic Models - Starting at 0x002FDB28
(Section Header)
4 bytes - int - Section Type
4 bytes - int - Section Size
Data Type:
Textures *.TXD 0x16
Dynamic Models *.DFF 0x10
Static Models *.BSP 0x0B
Structure:
Textures Block - Starting at 0x00000000
Dynamic Models - Starting at 0x00066A74
Dynamic Models - Starting at 0x00068346
Static Models - Starting at 0x00069B17
Static Models - Starting at 0x001D6668
Static Models - Starting at 0x002391FF
Dynamic Models - Starting at 0x00286124
Static Models - Starting at 0x00286466
Static Models - Starting at 0x002DF546
Dynamic Models - Starting at 0x002FDB28
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- Site Admin
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Re: RenderWare Engine PS2 pack files
Good, so the offsets correctly match those catched by the script
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Re: RenderWare Engine PS2 pack files
Luigi you once again helped me, it's works great
Thank you very much!
Thank you very much!