jARC

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
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Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

jARC

Post by aluigi »

Script for the "jARC" archives that contain various files like jmdl (include jIMG) and jclt.
http://aluigi.org/papers/bms/others/jarc.bms

One of the games in which this format is used is One Piece Unlimited World Red.
jake92
Posts: 2
Joined: Sun Dec 28, 2014 11:44 am

Re: jARC

Post by jake92 »

thanks luigi, anyone knows a way to open jmdl models?
jake92
Posts: 2
Joined: Sun Dec 28, 2014 11:44 am

Re: jARC

Post by jake92 »

aluigi wrote:Script for the "jARC" archives that contain various files like jmdl (include jIMG) and jclt.
http://aluigi.org/papers/bms/others/jarc.bms

One of the games in which this format is used is One Piece Unlimited World Red.



can you extract also the textures from the jmdl models? thanks
aluigi
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Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: jARC

Post by aluigi »

It's possible to extract all the "jIMG" files but I don't know if that's what you are looking for.
Basically if you open the bms script with a text editor and replace the following line:

Code: Select all

#callfunction SCANNER 1
with

Code: Select all

callfunction SCANNER 1
then the script will extract all the available j* chunks.

In my opinion you can try posting the jMDL file and the jIMG ones in the 2d/3d Models section of the forum, maybe these customized files are not so different than other standard file formats.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: jARC

Post by aluigi »

Script 0.1.2 for supporting jCMP and jEFC