Script for the "jARC" archives that contain various files like jmdl (include jIMG) and jclt.
http://aluigi.org/papers/bms/others/jarc.bms
One of the games in which this format is used is One Piece Unlimited World Red.
jARC
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Re: jARC
aluigi wrote:Script for the "jARC" archives that contain various files like jmdl (include jIMG) and jclt.
http://aluigi.org/papers/bms/others/jarc.bms
One of the games in which this format is used is One Piece Unlimited World Red.
can you extract also the textures from the jmdl models? thanks
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Re: jARC
It's possible to extract all the "jIMG" files but I don't know if that's what you are looking for.
Basically if you open the bms script with a text editor and replace the following line:
withthen the script will extract all the available j* chunks.
In my opinion you can try posting the jMDL file and the jIMG ones in the 2d/3d Models section of the forum, maybe these customized files are not so different than other standard file formats.
Basically if you open the bms script with a text editor and replace the following line:
Code: Select all
#callfunction SCANNER 1
Code: Select all
callfunction SCANNER 1
In my opinion you can try posting the jMDL file and the jIMG ones in the 2d/3d Models section of the forum, maybe these customized files are not so different than other standard file formats.