Onmyou Taisenki PS2 (*.dat)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Onmyou Taisenki PS2 (*.dat)

Post by Doctor Loboto »

I'm currently trying to find any method to extract the models and textures from this game, and the first step is extracting this archive.

https://www.dropbox.com/s/o88rfucbdm73u5c/data.dat?dl=0
Wasabi
Posts: 29
Joined: Thu Jul 30, 2015 5:39 pm

Re: Onmyou Taisenki PS2 (*.dat)

Post by Wasabi »

Doctor Loboto wrote:I'm currently trying to find any method to extract the models and textures from this game, and the first step is extracting this archive.

https://www.dropbox.com/s/o88rfucbdm73u5c/data.dat?dl=0

Hi Doc. The file header reads DataChain. Using this scrip http://aluigi.altervista.org/bms/datachain.bms seems to partially work (it begins the extraction process but fails due to syntax error because its made for an specific game) But folders "CAST>MOTION" is created. Hopefully someone most skilled than us may modify this script for your game.
PD: Didn't know this PS2 title, looks neat.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Onmyou Taisenki PS2 (*.dat)

Post by Doctor Loboto »

That's a good start, I suppose. I really hope someone can figure it out.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Onmyou Taisenki PS2 (*.dat)

Post by aluigi »

I don't know what's the compression algorithm used for LZW1 and LZB1 (a custom algorithm using 16 and 8bit fields?) so I updated the script to dump these files as-is