Raiders of the broken planet BETA

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Raiders of the broken planet BETA

Post by george_sears »

This is double post from Xentax. Seems like no one paid attention there, so i will try my luck here:

Got key for closed beta, really interested in getting models from this game, Mercury Steam has really pretty artwork in their recent games.
Thus, we have 9 gigs of preload with archives in .packed format. I think it's same name as for Scrapland and Jericho- their previous games, but i had no chance to get models out of them for now.
Let me know if you are interested in research)


I will upload samples of course, they are 500 mb up to 6 gigs in size.
I will also try ninjaripper for raw modes and textures when beta will launch

EDIT:

Here's link to files
https://drive.google.com/open?id=0BwjLo5mL2ME5bTl0LXprYjZVY2s
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: Raiders of the broken planet BETA

Post by Anexenaumoon »

Posted already on Xentax, but just in case someone ends up here instead of there, script:

Code: Select all

# Raiders of the Broken Planet (BETA) *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get NULL long
get NULL long
get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   log NAME OFFSET SIZE
next  i
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: Raiders of the broken planet BETA

Post by george_sears »

Thank you very much
I've looked into files, textures are in dds but i can't load them in nor Noesis, nor Photoshop
Models are in .msh format + .mtl for material and .sm3 for animation (?) or skeleton
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: Raiders of the broken planet BETA

Post by george_sears »

george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: Raiders of the broken planet BETA

Post by george_sears »

Test with ninja ripper completed with nice results.
Still i wish if i there was an import script for Max with bones and weights support.

http://i.imgur.com/dBplR9k.jpg

Diffuses appear a bit darker, but still looks okay.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Raiders of the broken planet BETA

Post by aluigi »

A script (0.2) to rule them all:
http://aluigi.org/bms/castlevania.bms
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Raiders of the broken planet BETA

Post by jmgg »

how open msh?
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Raiders of the broken planet BETA

Post by Karpati »

I have modified and released the 3D Object Converter v6.520 as a web update.

How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.

Run the program and use the Help/check for updates function to get it.

I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com


Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms