This is double post from Xentax. Seems like no one paid attention there, so i will try my luck here:
Got key for closed beta, really interested in getting models from this game, Mercury Steam has really pretty artwork in their recent games.
Thus, we have 9 gigs of preload with archives in .packed format. I think it's same name as for Scrapland and Jericho- their previous games, but i had no chance to get models out of them for now.
Let me know if you are interested in research)
I will upload samples of course, they are 500 mb up to 6 gigs in size.
I will also try ninjaripper for raw modes and textures when beta will launch
EDIT:
Here's link to files
https://drive.google.com/open?id=0BwjLo5mL2ME5bTl0LXprYjZVY2s
Raiders of the broken planet BETA
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- Posts: 119
- Joined: Sun Dec 27, 2015 10:22 pm
Re: Raiders of the broken planet BETA
Posted already on Xentax, but just in case someone ends up here instead of there, script:
Code: Select all
# Raiders of the Broken Planet (BETA) *.packed
# Written By Anex For QuickBMS
idstring "BFPK"
get NULL long
get NULL long
get FCOUNT long
for i = 0 < FCOUNT
get FNSZ long
getdstring NAME FNSZ
get SIZE long
get OFFSET long
get NULL long
log NAME OFFSET SIZE
next i
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- Posts: 13
- Joined: Fri Jul 28, 2017 11:03 pm
Re: Raiders of the broken planet BETA
Thank you very much
I've looked into files, textures are in dds but i can't load them in nor Noesis, nor Photoshop
Models are in .msh format + .mtl for material and .sm3 for animation (?) or skeleton
I've looked into files, textures are in dds but i can't load them in nor Noesis, nor Photoshop
Models are in .msh format + .mtl for material and .sm3 for animation (?) or skeleton
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- Posts: 13
- Joined: Fri Jul 28, 2017 11:03 pm
Re: Raiders of the broken planet BETA
Here's model and textures sample folder
https://drive.google.com/open?id=0BwjLo5mL2ME5Z25aYXc5OW0zVG8
https://drive.google.com/open?id=0BwjLo5mL2ME5Z25aYXc5OW0zVG8
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- Posts: 13
- Joined: Fri Jul 28, 2017 11:03 pm
Re: Raiders of the broken planet BETA
Test with ninja ripper completed with nice results.
Still i wish if i there was an import script for Max with bones and weights support.
http://i.imgur.com/dBplR9k.jpg
Diffuses appear a bit darker, but still looks okay.
Still i wish if i there was an import script for Max with bones and weights support.
http://i.imgur.com/dBplR9k.jpg
Diffuses appear a bit darker, but still looks okay.
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: Raiders of the broken planet BETA
A script (0.2) to rule them all:
http://aluigi.org/bms/castlevania.bms
http://aluigi.org/bms/castlevania.bms
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- Joined: Sun Jan 25, 2015 4:15 pm
Re: Raiders of the broken planet BETA
how open msh?
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- Joined: Wed Nov 12, 2014 1:46 pm
Re: Raiders of the broken planet BETA
I have modified and released the 3D Object Converter v6.520 as a web update.
How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.
Run the program and use the Help/check for updates function to get it.
I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com
Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms
How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.
Run the program and use the Help/check for updates function to get it.
I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com
Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms