Harry Potter and the Chamber of Secrets (PS2)
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Harry Potter and the Chamber of Secrets (PS2)
Hello, seeking help regarding the .mus files from Harry Potter and the Chamber of Secrets for PS2.
Link: (expired)
Thanks.
Link: (expired)
Thanks.
Last edited by Mygoshi on Fri Jan 14, 2022 11:33 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
Added samples.
Last edited by Mygoshi on Fri Jan 14, 2022 11:34 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
I think this is a thread for the Audio section, correct?
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Re: Harry Potter and the Chamber of Secrets (PS2)
I think the .mus are archive. But I'm not 100% sure.
Last edited by Mygoshi on Fri Jan 14, 2022 11:34 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
Honestly I'm confused.
If MUS is an archive and it can be correctly extracted with my script or other programs, now I think that your problem is with the extracted audio files, right?
If MUS is an archive and it can be correctly extracted with my script or other programs, now I think that your problem is with the extracted audio files, right?
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Re: Harry Potter and the Chamber of Secrets (PS2)
The problem is that there are silences/or noises between the tracks, so I have to remove the silent sections.
Last edited by Mygoshi on Fri Jan 14, 2022 11:40 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
One thing you can try is adding some zeroes after each track.
Maybe the decoder wants some padding/alignment between each audio frame.
Another hypothesis may be related to some additional bytes at the end of each track, something like additional information or headers.
The problem related to the "order" of the files is probably caused by the dynamic music that changes depending by the scene.
Maybe the decoder wants some padding/alignment between each audio frame.
Another hypothesis may be related to some additional bytes at the end of each track, something like additional information or headers.
The problem related to the "order" of the files is probably caused by the dynamic music that changes depending by the scene.
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Re: Harry Potter and the Chamber of Secrets (PS2)
Yes, but it's pretty hard to work on this.
Last edited by Mygoshi on Fri Jan 14, 2022 11:40 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
Here's the result with Awave studio, I opened the original archive (exterior.mus): https://mega.co.nz/#!cAQRQDaK!HhbM8LfwQ ... XdvL_d5qjc
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Re: Harry Potter and the Chamber of Secrets (PS2)
Is there a way to make in order the files and have the original filenames?
Last edited by Mygoshi on Fri Jan 14, 2022 11:41 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
Only if there are filenames stored in the file itself.
The files should be ordered from top to bottom though using the index number.
The files should be ordered from top to bottom though using the index number.
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Re: Harry Potter and the Chamber of Secrets (PS2)
How the PS2 can merge the files without noises between them?
Last edited by Mygoshi on Fri Jan 14, 2022 11:41 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
I think I found an index file that can help you, aluigi
Link: https://mega.co.nz/#!BAI01ILT!DxIgS2tJ6 ... K5mXo3mXq8
Link: https://mega.co.nz/#!BAI01ILT!DxIgS2tJ6 ... K5mXo3mXq8
Last edited by Mygoshi on Fri Jan 14, 2022 11:41 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
It's just a text file without useful information.
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Re: Harry Potter and the Chamber of Secrets (PS2)
But how the PS2 works without noise between the seperated tracks?
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Re: Harry Potter and the Chamber of Secrets (PS2)
Here's the SOUND.BIG bigfile: https://mega.co.nz/#!lAJFUDhC!0T9u_GNno ... 0iwBLQ49C4
Last edited by Mygoshi on Fri Jan 14, 2022 11:42 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
Is a "vssever.scc" file would help? And can you get a look at this please?
https://mega.co.nz/#!QAAkmZoS!XGS0pZo6M ... BdvB4P2mZQ
https://mega.co.nz/#!QAAkmZoS!XGS0pZo6M ... BdvB4P2mZQ
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Re: Harry Potter and the Chamber of Secrets (PS2)
I'm glad to see someone is interested by HP2 musics.
There is a thing that I don't understand, you're looking for .asf that are in the .mus archives but what about .asf that aren't in ?
Because I have 2 directories (Gamecube but I suppose it's the same) :
"EA Musics" who contain the .mus files and .mpf/.scc
and "EA Sounds" that contain about 61 .asf that are the files you should be looking for, no ?
I'm not english, sorry if I misunderstand.
There is a thing that I don't understand, you're looking for .asf that are in the .mus archives but what about .asf that aren't in ?
Because I have 2 directories (Gamecube but I suppose it's the same) :
"EA Musics" who contain the .mus files and .mpf/.scc
and "EA Sounds" that contain about 61 .asf that are the files you should be looking for, no ?
I'm not english, sorry if I misunderstand.
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Re: Harry Potter and the Chamber of Secrets (PS2)
.mus are archives of .asf segments in them for EAMusic
EASound contains the amb/sfx and because ambience aren't archives they're directly .asf and .sdt are sounddata but I can't open them from the GC/Xbox version than I can with the PS2
EASound contains the amb/sfx and because ambience aren't archives they're directly .asf and .sdt are sounddata but I can't open them from the GC/Xbox version than I can with the PS2
Last edited by Mygoshi on Fri Jan 14, 2022 11:23 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2)
I'm going to resurrect this thread, because I'm having some good luck with VG music right now. I tried a script to extract the .mus files, but it didn't work. Is there anything else that can do it?