I couldn't find neither a ripper for the game directx version. But there was a port to N64, a console with depth z-buffer. I heard bango.
So, I followed the instructions at this tutorial:https://www.vg-resource.com/thread-16126-page-3.html
I assumed it would only dump on-screen rendered geometry and that a little manual re-alignment would be necessary.
Here is my problem: everything is rotated around the camera as reference, so joining the pieces together gets extra-hard.
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I tried the suggestion in this tutorial, to export as .obj into Milkshape and give a rotation of 90 degrees x-axis around the origin.
It doesn't work, moreover it join all the meshes together. Bad mojo.
I would prefer to work with Blender only, any tip about giving it the exact x-axis rotation or some magic trick that I dont know?
Because my last chance is a fresh from-scratch start
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Thanks in advance. Just say it if you people need a .blend sample.
PD: If someone is willing to support this, go and PM me. There are 17 levels so it will be appreciated some help.