Uncharted 1/2/3 (PS3)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Uncharted 1/2/3 (PS3)

Post by id-daemon »

Tools for Uncharted 1/2/3 (PS3). Also work with The Last of Us. Bones, weights, normals, textures, everything is working.

Usage: drop .PAK file onto the tool
or run from command line: Naughty_u <pak_file>

There are still some problems (I may fix them later):
- skeletons exported to separate file, you need to connect them manually
- levels export with some meshes placed at world center

Image
Image
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Uncharted 1/2/3 (PS3)

Post by id-daemon »

Tool updated.

- No need for parameters, all games detected automatically
- Fixed UVs, some mesh scales, normals
- Now all games have meshes exported with names
- Texture export
- Level export (experimental, i need more research to support them properly)

Important note. If you tried to export some very big levels with previous tool, it could corrupt the PAK file, so if it doesn't work anymore, you have to get original file again. Always backup your files before doing anything with Naughty files.
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Uncharted 1/2/3 (PS3)

Post by intoner »

hello daemon, I found a bug. I imported uncharted2's chloe using blendersource tool into blender 2.78, but the base bone's size was too small, and parenting the bones to the mesh didn't work because the mesh did not move when I rotated the bones
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Uncharted 1/2/3 (PS3)

Post by id-daemon »

I have uncharted2's chloe bone size fit the model.

What is package name you extracting?
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Uncharted 1/2/3 (PS3)

Post by intoner »

It is costume-hero-chloe.pak .
Ywat
Posts: 1
Joined: Wed Jul 19, 2017 9:42 am

Re: Uncharted 1/2/3 (PS3)

Post by Ywat »

Great work! Any chance you'll open-source this? (put it on github for example)
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Uncharted 1/2/3 (PS3)

Post by id-daemon »

Ywat wrote:Any chance you'll open-source this?

No chance
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Uncharted 1/2/3 (PS3)

Post by intoner »

id-daemon wrote:I have uncharted2's chloe bone size fit the model.

What is package name you extracting?


I just realized that costume-hero-chloe.pak is a skin for the hero Nathan Drake, that's why chloe's skeleton is too small. My bad. Problem is, I still can't locate the pak that contains the hero's skeleton.
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Uncharted 1/2/3 (PS3)

Post by Tosyk »

intoner wrote:
id-daemon wrote:I have uncharted2's chloe bone size fit the model.

What is package name you extracting?


I just realized that costume-hero-chloe.pak is a skin for the hero Nathan Drake, that's why chloe's skeleton is too small. My bad. Problem is, I still can't locate the pak that contains the hero's skeleton.
look into proto.pak
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Uncharted 1/2/3 (PS3)

Post by intoner »

Tosyk wrote:
intoner wrote:
id-daemon wrote:I have uncharted2's chloe bone size fit the model.

What is package name you extracting?


I just realized that costume-hero-chloe.pak is a skin for the hero Nathan Drake, that's why chloe's skeleton is too small. My bad. Problem is, I still can't locate the pak that contains the hero's skeleton.
look into proto.pak


many thanks for this
Eggib0i
Posts: 1
Joined: Fri Mar 25, 2022 6:53 am

Re: Uncharted 1/2/3 (PS3)

Post by Eggib0i »

I know this post is probably as old as moldy stale bread, but if anyone here in these comments are alive, can i PLEASE have access to the original uncharted trilogy's weapons? i can't find anything on the internet that has access to any of the weapon .PAK files. so please i beg anyone who has access, please give me the weapon files. you can dm me on discord, just please help a brother out, ty.