Marvel Ultimate Alliance (Wii) .Igb

Textures, recreate headers, conversions, algorithms and parsing of image files
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Marvel Ultimate Alliance (Wii) .Igb

Post by Doprond »

Greetings everyone,i need help with .igb files from Marvel Ultimate Alliance (Wii version)
I tried to use texture finder but it can't find/preview any textures properly
http://i.imgur.com/QD98T85.png
Please,if anyone familar with nintendo formats or igb format help me
Samples are here:
https://mega.nz/#!T8o2EYBJ!Pvx53wRiEFvk ... xMOKXM5d58
Thanks in advance!
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: Marvel Ultimate Alliance (Wii) .Igb

Post by Teancum »

Wii/GameCube X-Men Legends and Marvel Ultimate Alliance games use Nintendo's BTI image format. There's documentation on it at the link below, but it doesn't really help in finding and extracting the texture.

http://wiki.tockdom.com/wiki/BTI_(File_Format)
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Marvel Ultimate Alliance (Wii) .Igb

Post by Doprond »

Teancum wrote:Wii/GameCube X-Men Legends and Marvel Ultimate Alliance games use Nintendo's BTI image format. There's documentation on it at the link below, but it doesn't really help in finding and extracting the texture.

http://wiki.tockdom.com/wiki/BTI_(File_Format)

Thanks,btw,can this tool convert bti to regular textures?
http://wiki.tockdom.com/wiki/Wiimms_SZS ... ge_Tool.29
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: Marvel Ultimate Alliance (Wii) .Igb

Post by Teancum »

No idea, I just remember a former marvelmods.com member figuring it out. I'd direct you to them, but they haven't been active in over 5 years.