The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
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The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
I am wondering if anyone can make me both an .ARC extractor and re-builder? I am trying to mod the game. It would be very much appreciated if somebody could do this. If possible, keep the original format intact. Here is the models.arc file:
http://www.mediafire.com/download/p748w ... els_arc.7z
http://www.mediafire.com/download/p748w ... els_arc.7z
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
This is the same .arc type than Over The Hedge. You should contact Knurek on HCS64.com
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Mygoshi wrote:This is the same .arc type than Over The Hedge. You should contact Knurek on HCS64.com
Hmm. Does he have something that can read them, though?
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
I wrote a script for Over the Hedge some months ago, just in case you want to try and may be useful:
http://aluigi.org/papers/bms/others/over_the_hedge.bms
http://aluigi.org/papers/bms/others/over_the_hedge.bms
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
aluigi wrote:I wrote a script for Over the Hedge some months ago, just in case you want to try and may be useful:
http://aluigi.org/papers/bms/others/over_the_hedge.bms
I just tried, and the format must be a little different. It says:
Error: invalid command "xmath" or arguments -1 at line 21
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Use the latest quickbms.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Still didn't work. Now it says, "Incomplete file of C:Users\User\Desktop\models.arc
Can't read 4 bytes from offset 5f746867
Can't read 4 bytes from offset 5f746867
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Ok so it's not the same format as it was stated before.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
I do have a script that a friend of mine named "albinoleopard" made, but it only extracts file names. Would you like it so you could study on the format? If so, here it is:
http://www.mediafire.com/download/ddelx ... ractor.bms
http://www.mediafire.com/download/ddelx ... ractor.bms
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
I checked the sample you provided, the format is really very simple:
Code: Select all
get OFFSET long
goto OFFSET
get FILES long
for i = 0 < FILES
get DUMMY long
get OFFSET long
get SIZE long
get NAME string
get TSTAMP longlong
log NAME OFFSET SIZE
next i
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Thanks! I think this would be more difficult, but would it be possible to make a script that can create a new, modified .arc file? I thank you for doing this.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
The script is valid for reimporting.
It's not possible to write scripts that build archives from scratch, at least not easily.
It's not possible to write scripts that build archives from scratch, at least not easily.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
So it would be possible to re-import these extracted files into the .arc file? I'll try and figure out how to use the reimport function.
EDIT: Figured it out. Thanks so much!
EDIT: Figured it out. Thanks so much!
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Hey, aluigi. I'm not sure if you can pull this off, but is it possible to convert the models contained in the .ARC files into .OBJ or some other format that is usable? I have a friend who goes by the name "albinoleopard" and he can do it, but I haven't gotten a response from him in quite some time. Thanks
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Unfortunately I can't help with the model files.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Hmm, ok. What about textures, then? Or...
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
I can help only with archives and things related to compressions and maybe encryptions.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Ah. I see. I have a request that you may be able to fulfill: I extracted a DS game ROM and couldn't help but notice the source code to the game is there, albeit in an archive with the extension .nitro_archive. I will attach the source files to the game, zipped in a 7z archive. And, if you do happen to figure it out, try and make it so re-importing is possible.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
In this case we have half luck.
I'm able to extract the files from the archive:
http://aluigi.org/papers/bms/others/nitro_archive.bms
But the files are non-standard, they are resources that use custom formats of this engine.
For example the nitro_texture files don't contain DDS or other known file formats, they seem uncompressed textures with a custom header.
I'm able to extract the files from the archive:
http://aluigi.org/papers/bms/others/nitro_archive.bms
But the files are non-standard, they are resources that use custom formats of this engine.
For example the nitro_texture files don't contain DDS or other known file formats, they seem uncompressed textures with a custom header.
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Re: The Sims 2 (PS2) ARC extractor and re-builder? Urgent.
Wow. I'm impressed you got the files to extract! Good job! Just that alone is quite the accomplishment.