[Help] Block' Hood - Icons/Textures from Game Files

Textures, recreate headers, conversions, algorithms and parsing of image files
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

[Help] Block' Hood - Icons/Textures from Game Files

Post by Havi »

Issue has been solved.
Last edited by Havi on Fri Jul 14, 2017 2:12 pm, edited 2 times in total.
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

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Post by Havi »

I used the Unity Extractor that posted on this Forum but it looks like it f#cks up the .tex < .dds converting. It's a transparent image after it's converted. Not exactly sure what's happening here.
Last edited by Havi on Fri Jul 14, 2017 2:14 pm, edited 1 time in total.
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Solved

Post by Havi »

I think I need the .RES files and not sure how to get the offsets. Probably need help with that.
Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: [Help] Block' Hood - Icons/Textures from Game Files

Post by Acewell »

looks like you can just open the *.assets file with UABE and it will list all resources
as long as you have the corresponding *.assets.resS in the same folder. :)
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

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Post by Havi »

Acewell wrote:looks like you can just open the *.assets file with UABE and it will list all resources
as long as you have the corresponding *.assets.resS in the same folder. :)


I think I'm doing something wrong here but everything I want to extract the Texture2D files, > Plugins > Export to .png but then It crashes and there are 3 textures which looks *SPAM* up.

Could u maybe give me a small guide?
Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

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Post by Havi »

Hmm, interesting.
Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 2 times in total.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: [Help] Block' Hood - Icons/Textures from Game Files

Post by Acewell »

there is no guide, you do as i said and if the results don't look good you'll have to discuss that with the tool developer. :)

edit
i converted those same 3 textures in your image as tga and they look fine :shock:

actually out of 791 textures only 5 didn't extract properly as either tga or png, the "Font Texture.png" files.
i still call that a success :D
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Solved

Post by Havi »

Acewell wrote:there is no guide, you do as i said and if the results don't look good you'll have to discuss that with the tool developer. :)

edit
i converted those same 3 textures in your image as tga and they look fine :shock:

actually out of 791 textures only 5 didn't extract properly as either tga or png, the "Font Texture.png" files.
i still call that a success :D


I see. I'm asking for your help if you could make a small guide step by step and I can reproduce it.
Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Solved

Post by Havi »

I don't know why this is happening but when I open the resS file, my UABE starts to freeze and eventually crash.

Could u just maybe just do it for me and I can download it?
Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Solved

Post by Havi »

Nevermind. Fixed it. This version I used of the UABE doesn't work. But I downloaded another version and now it worked.