Dead Space PC

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Dead Space PC

Post by Szkaradek123 »

Hi
I see very much topics about this game.
Here is a free tool to import characters (not static).
How use:
-install Python version 2.6 (best 32 bits)
-install Blender version 249 (not higher)(best 32 bits)
-double click file "Blender249.blend" from "Blender249[DeadSpace][PC][gob][2017-07-05]"
-in Blender Text Window press alt+p to run script
-select *.gob file from 'Mesh' folder and press button 'import' (meshes)
-in Blender Text Window press alt+p to run script
-select *.rcb.win file from 'Rcb' folder and press button 'import' (bones)
-export fbx
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Dead Space PC

Post by intoner »

Thanks for this, now i just have to wait for the game to be on sale.

Btw, i want to a report a bug in your castlevania mirror of fate importer. Blender just crashes every time i open the blend file
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Dead Space PC

Post by Szkaradek123 »

"Thanks for this, now i just have to wait for the game to be on sale."

It is an old game - i have box version from 2008.
I made importer because i see any correct weights for models.

"Btw, i want to a report a bug in your castlevania mirror of fate importer. Blender just crashes every time i open the blend file"
Please check for PC version of this game. I don't have actually this game, so please send one *.bcmdl file .
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Dead Space PC

Post by intoner »

i have extracted the pc version, but it's actually smaller than ps3 version, so i will extract the ps3 version and upload both tonight.

Deadspace is on steam too
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Dead Space PC

Post by intoner »

here is the link to mirror of fate files
https://yadi.sk/d/k3xeORpl3L8j4g
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Dead Space PC

Post by Szkaradek123 »

Thank you for files.
Importer works only with files from PC. PS3 is not supported - problems with weights.

Please make steps like for Dead Space models.
If still is something wrong, send screen from black Blender console or try rename
"Blender249[CastlevaniaLordsofShadowMirrorofFateHD][bcmdl][2015-01-04]" to shorter name
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Dead Space PC

Post by intoner »

try rename "Blender249[CastlevaniaLordsofShadowMirrorofFateHD][bcmdl][2015-01-04]" to shorter name

This did the trick, thanks
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Re: Dead Space PC

Post by tyrannojones »

Where does the NewGameLib folder need to go? It seems to be stopping the script from working on my end. Where should I be extracting all of the Castlevania ZIP too?
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Re: Dead Space PC

Post by MaZTeR »

Just asking, is this a port of the 3D Max/Noesis script opener for Blender which basically works the same as there (no original weights and bone names are messed up)?

Also I assume this works only for the first game and for DS2 and 3, you still require the 3D Max script?