Experimental tool. Works on workarounds. Some meshes will fail. If I'll be in a good mood, I can improve it and read buffer information from shaders. Right now I'm too lazy to do that. So here it is, with all skeletons, meshes, and textures.
Usage is simple: after using corrected BMS script on PKZ files, drag extracted file onto the tool. If UVs will not work (like in this CEO example) - try running it with 2nd command line parameter (which can be any word), it will extract another UV pair.
Thanks for this! So happy we finally get a tool for this game. I've tested a few models and have found that mainly one gives me a problem right now which is the model for Black Cat. Her hair has messy UVs and is very wrong, I tried the method of getting a new UV set (since her body mesh needed that) but that had the same issue. Is there any chance you could take a look at that? Her model is found in 11C_SMA_030_HydroponicJungle99.pkz and/or Gallery.pkz.
I've also been trying to find any of Spider-Man's models but I can't seem to find them yet, not much of an issue though, they may just be hiding somewhere I haven't looked.
TRDaz wrote:I've also been trying to find any of Spider-Man's models but I can't seem to find them yet, not much of an issue though, they may just be hiding somewhere I haven't looked.
Alt suits are stored in BaseGameplay.pkz file Amazing and 2099 default suits are stored in Base2099.pkz and BaseAmazing.pkz files