So apparently this format is moderately similar to the Ghostbusters video game, but of course, there much be some specific differences, as the converter for THOSE does not work with THESE. As usual, I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.
https://www.dropbox.com/s/xl4py0j2z04ciih/steelboss.zip?dl=0
Silent Hill: Book of Memories (.bfm, .skb.)
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
here is a Noesis python script to open your texture samples
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
Hey awesome! That's a good start! Just need the models now!
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
Thanks for the script Acewell. I saw that some textures look transparent.. is it ok? o.O
I attached two samples with that problem.
I attached two samples with that problem.
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
CaxUchiha wrote:I saw that some textures look transparent.. is it ok?
yeah thats fine, Noesis always displays the alpha channel if there is one
Doctor Loboto wrote:I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.
when you only want a couple of models and only in obj with UVs you should learn Hex2obj, here is the first submesh of SteelBoss.bfm
and here is the complete .obj with all submeshes
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
Awesome Acewell!! I was wondering if could you make an script for import the models in noesis? Here are some more samples. Thanks!
https://mega.nz/#!t6JCgAIb!wjTej2fJy8E0BGs0afo681lgs4-eTSDZO3KIUSmTvCQ
https://mega.nz/#!t6JCgAIb!wjTej2fJy8E0BGs0afo681lgs4-eTSDZO3KIUSmTvCQ
Last edited by CaxUchiha on Fri Jun 23, 2017 4:49 am, edited 1 time in total.
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
Well thank you for converting that one, but I was hoping forr something more automated, for the rest of the game models, haha.
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
i can't make a script for this format because i don't understand the structure that is needed to read through the data properly.
Hex2obj is always an option for anyone though.
Hex2obj is always an option for anyone though.
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Re: Silent Hill: Book of Memories (.bfm, .skb.)
Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful.