Silent Hill: Book of Memories (.bfm, .skb.)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Silent Hill: Book of Memories (.bfm, .skb.)

Post by Doctor Loboto »

So apparently this format is moderately similar to the Ghostbusters video game, but of course, there much be some specific differences, as the converter for THOSE does not work with THESE. As usual, I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.

https://www.dropbox.com/s/xl4py0j2z04ciih/steelboss.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by Acewell »

here is a Noesis python script to open your texture samples :D
tex_SilentHillBookofMemories_PSVita_tex.zip
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by Doctor Loboto »

Hey awesome! That's a good start! Just need the models now!
CaxUchiha
Posts: 14
Joined: Sun Feb 28, 2016 1:08 pm

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by CaxUchiha »

Thanks for the script Acewell. I saw that some textures look transparent.. is it ok? o.O

Image

I attached two samples with that problem.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by Acewell »

CaxUchiha wrote:I saw that some textures look transparent.. is it ok?

yeah thats fine, Noesis always displays the alpha channel if there is one

Doctor Loboto wrote:I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.


when you only want a couple of models and only in obj with UVs you should learn Hex2obj, here is the first submesh of SteelBoss.bfm :D
Image

and here is the complete .obj with all submeshes
Steelboss_obj.zip



Steelboss_bfm.png
CaxUchiha
Posts: 14
Joined: Sun Feb 28, 2016 1:08 pm

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by CaxUchiha »

Awesome Acewell!! I was wondering if could you make an script for import the models in noesis? Here are some more samples. Thanks! :D

https://mega.nz/#!t6JCgAIb!wjTej2fJy8E0BGs0afo681lgs4-eTSDZO3KIUSmTvCQ
Last edited by CaxUchiha on Fri Jun 23, 2017 4:49 am, edited 1 time in total.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by Doctor Loboto »

Well thank you for converting that one, but I was hoping forr something more automated, for the rest of the game models, haha.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by Acewell »

i can't make a script for this format because i don't understand the structure that is needed to read through the data properly. :(
Hex2obj is always an option for anyone though.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Silent Hill: Book of Memories (.bfm, .skb.)

Post by Doctor Loboto »

Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful.