Tokimeki Restaurant (Please Help!)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
offering7866
Posts: 52
Joined: Sat Feb 25, 2017 4:13 am

Tokimeki Restaurant (Please Help!)

Post by offering7866 »

Is there a way to extract the downloaded assets found in Tokimeki Restaurant? Like most Android titles, the game periodically downloads new data from updates and places them in hidden folders. Since I didn't want to risk bricking my phone through rooting, I was able to grab the downloaded data by making a backup via Helium instead and sending it to my PC through ES File Explorer.

Once I converted the backup data into TAR format and unpacked the files, I ran into one particular roadblock: how can I view the assets inside of them? I've tried using Unity Studio, but it would only read the main data stored in the APK folder itself which is separate from the one I extracted. My guess is that the files are fragmented or split somehow because a lot of Unity-related programs I've tried couldn't see them as a proper asset. Is there some script or software that can recompile them into something readable? Or am I screwed? Oh, here's a sample of the data I copied: http://www.mediafire.com/file/ul26a6aa5 ... _Files.zip

By the way, please don't mind me bumping this topic every now and then just so I can get a useful answer. At this point, I'm desperate for a solution here.
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: Tokimeki Restaurant (Please Help!)

Post by Anexenaumoon »

If you're not already using it, use this version of Unity Studio. You can either decompress the un-extensioned through Unity Assets Bundle Extractor(which I believe can be found here) or Unity Studio. Either way, once you get the file decompressed you'll see something that says "CAB-(a long hash code or something)". That you can open in Unity Studio.

Decompressing:

Unity Studio- Press extract bundle (change the filter to all files) and then select an extensionless file

UABE- Press open bundle and click yes to decompress. Export the CAB as a *.assets and import into Unity Studio.

I don't kow if there is a simpler way to do this, but this is the way that seems to work.
offering7866
Posts: 52
Joined: Sat Feb 25, 2017 4:13 am

Re: Tokimeki Restaurant (Please Help!)

Post by offering7866 »

Oh, it's working like a charm! Thank you very much, Anexenaumoon! Although I had to rename the files as .bundle to make Extract Folder notice them, your solution was perfect! I can't thank you enough for your assistance!