Marvel Ultimate Alliance 2 (.igz), XBOX360 version.

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
pechenko121
Posts: 11
Joined: Tue Dec 09, 2014 7:37 am

Marvel Ultimate Alliance 2 (.igz), XBOX360 version.

Post by pechenko121 »

Hello guys, so, after openning .pak archive i expored that models and textures are containing in .igz archives, so, could someone write a script to open those files?
https://mega.co.nz/#!4c5xhaRB!D3I3LIMJF ... rPtML9w_d0

Thanks in advance!
pechenko121
Posts: 11
Joined: Tue Dec 09, 2014 7:37 am

Re: Marvel Ultimate Alliance 2 (.igz), XBOX360 version.

Post by pechenko121 »

anyone, please...
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Marvel Ultimate Alliance 2 (.igz), XBOX360 version.

Post by aluigi »

There was also a topic on xentax some months ago without solutions.
In my opinion the IGZ archives are encrypted (blowfish?) by judging the data at offset 0x1a9c of the sample.
LarsMasters
Posts: 27
Joined: Fri Dec 18, 2015 9:15 am

Re: Marvel Ultimate Alliance 2 (.igz), XBOX360 version.

Post by LarsMasters »

I suppose there's no news on ripping MUA1's Wii & 360's IGB Models & Textures if i'm not wrong. I did some research on using both Texture Finders on Wii's IGB to extract its texture, but seemingly not corrected.