Mobile Game Archive Extraction Request
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Mobile Game Archive Extraction Request
Greetings everyone, I need some help in acquiring assets (images, voice clips, visual effects) from this particular mobile game I own, but I have no clue how to read the files after converting the whole data into a .tar file and decompressed it. If possible, could someone please analyze them for me and provide some tips on how to extract the assets within them? Here's a small portion of the files I was talking about: https://www.mediafire.com/?0y7y9t3gkrw7w3q
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Re: Mobile Game Archive Extraction Request
Just give the game's real name, ans screen shot the assets
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Re: Mobile Game Archive Extraction Request
stupid help
no games name
no games name
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Re: Mobile Game Archive Extraction Request
zlib compressed blocks, you can use offzip
Code: Select all
offzip -a -1 yourfilename c:\offzip\extracted
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Re: Mobile Game Archive Extraction Request
Acewell wrote:zlib compressed blocks, you can use offzipCode: Select all
offzip -a -1 yourfilename c:\offzip\extracted
Thank you very much, Acewell! You've been a great help, but now I have a different problem: some of the files I decompressed with Offzip are in GT1 format. GT1 is a common format for Koei-made titles, though this particular type came from a mobile game. I tried using Chrrox's script to convert them into DDS, but no luck so far. What program or method would you recommend to change GT1 files into something viewable?
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Re: Mobile Game Archive Extraction Request
yeah i can modify an existing python script to open those texture archives, but i need to give it a name,
so what is the name of the game these samples came from?
also i noticed some files had truncated data so the offzip command needs to be adjusted for the smaller compressed blocks
i think a bms script here would be better though, i've been looking at the structure a little better and will probably try making one.
so what is the name of the game these samples came from?
also i noticed some files had truncated data so the offzip command needs to be adjusted for the smaller compressed blocks
Code: Select all
offzip -a -1 -m 8 yourfilename C:\offzip\extracted
i think a bms script here would be better though, i've been looking at the structure a little better and will probably try making one.
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Re: Mobile Game Archive Extraction Request
The game is called Shin Sangoku Musou Blast, a defunct mobile spin-off title of the Dynasty Warriors series. I kept the data after the game's service had ended years ago just so I can take a look at the assets. Once again, I thank you for your valuable assistance. If you need more files to examine, please let me know so I can upload them for you.
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Re: Mobile Game Archive Extraction Request
here is first draft of modified script
give it a try and let me know how it goes, i tested only a few files.
it will likely need to be modified even more.
it looks like only the files where the name begins with "c" are compressed.
a lot of the ones with "n" that i saw are uncompressed ogg files.
give it a try and let me know how it goes, i tested only a few files.
it will likely need to be modified even more.
it looks like only the files where the name begins with "c" are compressed.
a lot of the ones with "n" that i saw are uncompressed ogg files.
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Re: Mobile Game Archive Extraction Request
I tested your script in Noesis and it's actually working! Mind you, I'm still trying to figure out how to convert multiple files with Offzip, so it may take a while for me to see if the script has some limitations. I'll be sure to let you know if I come across any problems.
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Re: Mobile Game Archive Extraction Request
ok try this bms script on the files beginning with "c"
Code: Select all
#Script for Quickbms http://aluigi.altervista.org/quickbms.htm
comtype zlib_noerror
get NAME basename
string NAME + .g1t
get FILES long
get TOTAL_SIZE long
xmath HEADER_SIZE "(FILES * 4) + 8"
goto HEADER_SIZE
for i = 0 < FILES
do
get CHECK byte
while CHECK == 0
goto -1 0 SEEK_CUR
get ZSIZE long
savepos OFFSET
append
clog NAME OFFSET ZSIZE ZSIZE
append
math OFFSET + ZSIZE
goto OFFSET
next i
Last edited by Acewell on Wed Jul 19, 2017 4:45 pm, edited 1 time in total.
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Re: Mobile Game Archive Extraction Request
Thank you for the script, Acewell! It's made converting the files much less of a chore. I don't know how I can thank you for doing all this...
If it's not too much to ask, could you also examine this file type I took from another mobile game? I know I'm probably relying on you too much, but I just can't help myself since no one else has responded.
If it's not too much to ask, could you also examine this file type I took from another mobile game? I know I'm probably relying on you too much, but I just can't help myself since no one else has responded.
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Re: Mobile Game Archive Extraction Request
i've looked at those before and the results were inconclusive, i look at most every texture or model sample and
more recently some archive samples, i just don't post unless i have something to contribute to the thread.
those samples might be compressed/encrypted or in a mobile format with custom header, don't know.
more recently some archive samples, i just don't post unless i have something to contribute to the thread.
those samples might be compressed/encrypted or in a mobile format with custom header, don't know.