Kai-Ri-Sei Million Arthur .DAT

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
anime663
Posts: 21
Joined: Fri Jan 29, 2016 3:25 am

Kai-Ri-Sei Million Arthur .DAT

Post by anime663 »

I'm assuming these .DAT files are compressed, considering its a SQEX game. I'd like to be able to get the models, if possible. If anyone could figure out this format it'd be great! Thanks. I've provided a number of samples.

https://mega.nz/#!W81n3B4S!P96MGTsKYoaIuDiSIA_ApltpFLxPEMuDvh-BFnOEs5k
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Kai-Ri-Sei Million Arthur .DAT

Post by aluigi »

UnityFS is not supported by any tool as far as I know.
Reference topic for Unity in general:
viewtopic.php?f=17&t=12
anime663
Posts: 21
Joined: Fri Jan 29, 2016 3:25 am

Re: Kai-Ri-Sei Million Arthur .DAT

Post by anime663 »

aluigi wrote:UnityFS is not supported by any tool as far as I know.
Reference topic for Unity in general:
https://zenhax.com/viewtopic.php?f=17&t=12

I didn't notice some files are UnityFS. I managed to extract the ones with UnityFS, but they don't contain any character model data. It was all animation and effect data. I think the actual character model data is in avatar_parts or main_c. But they seem to be compressed or something? Is there anyway to decompress them?
chrrox
Posts: 388
Joined: Thu Aug 07, 2014 10:28 pm

Re: Kai-Ri-Sei Million Arthur .DAT

Post by chrrox »

the files are encrypted.
anime663
Posts: 21
Joined: Fri Jan 29, 2016 3:25 am

Re: Kai-Ri-Sei Million Arthur .DAT

Post by anime663 »

Ahhh. Would it be difficult to decrypt?


Last bumped by anime663 on Sun Jun 25, 2017 10:44 pm.