PES 2017 ZLib rejection

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
JohnHudeski
Posts: 40
Joined: Mon Dec 29, 2014 8:49 pm

PES 2017 ZLib rejection

Post by JohnHudeski »

Hi, I am pretty familiar with the file format for the pro evo series but i have come across some files that refuse to unzip

Code: Select all

struct ZlibWESYS
{
   char magic[8]; // "\x00\x10\x01WESYS"
   uint32_t cmprSize;
   uint32_t uncmprSize;
   uint8_t wesys[cmprSize]; // Uncompress with Zlib
}

The general structure is as stated above but this file has a different magic[8]

Code: Select all

"\xFF\x10\x01WESYS"


Here is a sample
bill_body.zip


Please move this to game archives
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: PES 2017 ZLib rejection

Post by coredevel »

There's like 3 different ways to decompress zip files (zlib,deflat,gzip). Raw zip formats don't have checks.
I think quickBMS can detect them all.

Try this tool:
http://aluigi.altervista.org/mytoolz.htm#offzip
JohnHudeski
Posts: 40
Joined: Mon Dec 29, 2014 8:49 pm

Re: PES 2017 ZLib rejection

Post by JohnHudeski »

thanks. I dont need it anymore