Hello All,
I am A newbie,I have just started learning 3d modeling in my near Locality.I do need a help regarding How to Create an import script for a 3D Model.Here is the link.I have uploaded the files.
http://www101.zippyshare.com/v/ZR4QLJpq/file.html
Please help me
need help regarding 3D model [Strife]
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Re: need help regarding 3D model [Strife]
In case someone is interested, the game is called Strife and the files with model extension have an SMDL header.
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- Posts: 9
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Re: need help regarding 3D model [Strife]
How did you convert the Character model in fbx format.
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- Posts: 107
- Joined: Wed Nov 12, 2014 1:46 pm
Re: need help regarding 3D model [Strife]
You can convert it to
- Wavefront .obj/mtl,
- XNALara Binary .mesh
- XNA Posing Studio Generic Item .obj/mtl/arl
formats using the latest version of 3D Object Converter.
I am using the XNALara Binary .mesh export format as a 'gateway' to transfer the fully textured objects (with Bone information) to the 3D Studio Max.
You can download the Importer/Exporter script from this web page:
http://www.tombraiderforums.com/showthread.php?t=181251
Workflow:
1. First time you must copy the "XnaLara Converter.ms" file into your installed 3D Studio Max Scripts folder.
2. Run your 3D Studio MAX
3. Open your file with 3D O.C.
4. Export the loaded object as XNALara Binary .mesh format.
5. Run your "XnaLara Converter.ms" script using the MAXScript/Run Script... menuitem.
6. Press the Import button on the XNALara Converter window.
7. Browse the converted .mesh file.
- Wavefront .obj/mtl,
- XNALara Binary .mesh
- XNA Posing Studio Generic Item .obj/mtl/arl
formats using the latest version of 3D Object Converter.
I am using the XNALara Binary .mesh export format as a 'gateway' to transfer the fully textured objects (with Bone information) to the 3D Studio Max.
You can download the Importer/Exporter script from this web page:
http://www.tombraiderforums.com/showthread.php?t=181251
Workflow:
1. First time you must copy the "XnaLara Converter.ms" file into your installed 3D Studio Max Scripts folder.
2. Run your 3D Studio MAX
3. Open your file with 3D O.C.
4. Export the loaded object as XNALara Binary .mesh format.
5. Run your "XnaLara Converter.ms" script using the MAXScript/Run Script... menuitem.
6. Press the Import button on the XNALara Converter window.
7. Browse the converted .mesh file.
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- Posts: 9
- Joined: Sat Jun 03, 2017 7:20 am
Re: need help regarding 3D model [Strife]
Please create a video also on how to create a maxscript for 3dsmax or python script for noesis to import the strife 3d model with animation.