MXGP3 Unreal 4 files editing

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
pay2021
Posts: 8
Joined: Wed May 31, 2017 11:15 am

MXGP3 Unreal 4 files editing

Post by pay2021 »

Hi, i been doing some mods, the last i made was for MXGP2, you can check here.

https://www.facebook.com/MXGP2MODS

But, the new Milestone game use Unreal 4 engine, it comes in .pak files wich we can unpack with Quickbms, then you have .uasset files.

To open .uasset files i use Unreal Engine editor, make a new project and copy the files i want to open in the folder of the project located in my documents, .uasset can be a model, a texture, etc.

Unreal editor needs the whole (original?) project to let you modify the files, this in not the case.

So, i don't know how to modifiy and re-export/re-save the .uasset file. In my case, a texture.

Any converter/exporter from .uasset to DDS/PNG/TGA and viceversa?

Edit: I found this, dind't try yet

https://facepunch.com/showthread.php?t=1490906