Azure Striker Gunvolt .irarc files help

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
net2cn
Posts: 4
Joined: Fri Jun 02, 2017 9:17 am

Azure Striker Gunvolt .irarc files help

Post by net2cn »

I am currently working on this game's fan translation for Nintendo 3DS. I compared the JPN version game to the USA version game and I believe text are stored in those .irarc files. I tried to use Aluigi's script to extract the .irarc files but it only returns a branch of .vap files and .dat files. I have no idea how to find those text. Would someone like to have a look in these files?

Apologies for my English.

.irarc samples can be found here.

Thank you.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Azure Striker Gunvolt .irarc files help

Post by aluigi »

Unfortunately there is not much to do because the archive doesn't have filenames and the compression algorithm is unknown.
net2cn
Posts: 4
Joined: Fri Jun 02, 2017 9:17 am

Re: Azure Striker Gunvolt .irarc files help

Post by net2cn »

aluigi wrote:Unfortunately there is not much to do because the archive doesn't have filenames and the compression algorithm is unknown.


Thank you for your reply.

Is this means that translating this game is nearly impossible? I can dump the memory when running this game, will this help locate the text? I really love this game and I really want to translate it into my native language.

Thank you.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Azure Striker Gunvolt .irarc files help

Post by aluigi »

You can translate it only if the files that contain the language data are those outside the "compressed" folder created by the script.
In that case would be enough to use the reimport feature of quickbms.
But don't expect to find some easy-to-edit text files, probably you have binary files of some unknown format that require hex editing.
net2cn
Posts: 4
Joined: Fri Jun 02, 2017 9:17 am

Re: Azure Striker Gunvolt .irarc files help

Post by net2cn »

aluigi wrote:You can translate it only if the files that contain the language data are those outside the "compressed" folder created by the script.
In that case would be enough to use the reimport feature of quickbms.
But don't expect to find some easy-to-edit text files, probably you have binary files of some unknown format that require hex editing.


Thanks a lot.

I'll take a look into those .vap files to see if I am able to locate any text.