THE KING OF FIGHTERS XIV [PC]
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THE KING OF FIGHTERS XIV [PC]
does anyone how to unpack the assets.wad
Here Simple:
http://www.mediafire.com/file/jexvgaawh ... assets.rar
Here Simple:
http://www.mediafire.com/file/jexvgaawh ... assets.rar
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Re: THE KING OF FIGHTERS XIV [PC]
That WAD archive seems encrypted. It starts with an "AGAR" magic (like the one used for danganronpa) but it's all encrypted (probably blowfish or *tea) from offset 0x10.
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Re: THE KING OF FIGHTERS XIV [PC]
aluigi wrote:That WAD archive seems encrypted. It starts with an "AGAR" magic (like the one used for danganronpa) but it's all encrypted (probably blowfish or *tea) from offset 0x10.
.... to bad .....
well guess I'll upload file *.exe if someone find the key encrypted.
Here Simple:
http://www.mediafire.com/file/zoij7g5f6 ... kofxiv.rar
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Re: THE KING OF FIGHTERS XIV [PC]
Is that assets.wad you provided just a small part of the original file?
As far as I can see the real assets.wad should be very big.
P.S.: in case it's a cut file I need to know what are the first 100 bytes at offset 0x5997ac8
As far as I can see the real assets.wad should be very big.
P.S.: in case it's a cut file I need to know what are the first 100 bytes at offset 0x5997ac8
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Re: THE KING OF FIGHTERS XIV [PC]
aluigi wrote:Is that assets.wad you provided just a small part of the original file?
As far as I can see the real assets.wad should be very big.
P.S.: in case it's a cut file I need to know what are the first 100 bytes at offset 0x5997ac8
i understand ...
here other simple:
http://www.mediafire.com/file/1oxsffrww ... assets.rar
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Re: THE KING OF FIGHTERS XIV [PC]
Yeah but that sample doesn't answer my previous question
The information table in the archives you have provided say that assets.wad is a lot bigger so I asked you if the files you uploaded are the original.
The information table in the archives you have provided say that assets.wad is a lot bigger so I asked you if the files you uploaded are the original.
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Re: THE KING OF FIGHTERS XIV [PC]
Anyway who cares.
This is my script:
http://aluigi.org/bms/kofxiv.bms
It should work with most of the files, unfortunately I can't dedicate more time to it.
This is my script:
http://aluigi.org/bms/kofxiv.bms
It should work with most of the files, unfortunately I can't dedicate more time to it.
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Re: THE KING OF FIGHTERS XIV [PC]
The script actually works on the assets.wad of 16gb.
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Re: THE KING OF FIGHTERS XIV [PC]
That's a very good news.
Have you also checked how many files (better to say files types) are invalid?
Have you also checked how many files (better to say files types) are invalid?
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Re: THE KING OF FIGHTERS XIV [PC]
aluigi wrote:That's a very good news.
Have you also checked how many files (better to say files types) are invalid?
It extracted 99% of the files but some png files are not visible (I don't know why).
https://www.mediafire.com/?crx3ie5jgegiaiz
At least every sound and video file can be played using any codec pack and media player classic. Sounds are ogm and videos are ivf. Also i didn't find any problem with dds textures, those are visible with noesis.
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Re: THE KING OF FIGHTERS XIV [PC]
Ah right png because 0x89 wasn't in the filter for guessing the key.
Script 0.1.1, hopefully there will be no problems with the other files with this little change.
Script 0.1.1, hopefully there will be no problems with the other files with this little change.
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Re: THE KING OF FIGHTERS XIV [PC]
Some png's are still corrupt lol
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Re: THE KING OF FIGHTERS XIV [PC]
It seems that the current 0.1.1 scripts extracts files from retail WAD not as from betas, maybe they've changed keys or header or whatever.
Just a little % of files is extracted normally. Most looks like garbage, some of them starts normally, but then it goes encrypted content. And DDSs looks like they have headers moved inside the body. OGGs, PNGs, etc are not playable.
Here's the 100 MB cut from the beginning of the file.
http://www49.zippyshare.com/v/lktw79ib/file.html
I hope Luigi can look into the issue. Thanks in advance!
Just a little % of files is extracted normally. Most looks like garbage, some of them starts normally, but then it goes encrypted content. And DDSs looks like they have headers moved inside the body. OGGs, PNGs, etc are not playable.
Here's the 100 MB cut from the beginning of the file.
http://www49.zippyshare.com/v/lktw79ib/file.html
I hope Luigi can look into the issue. Thanks in advance!
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Re: THE KING OF FIGHTERS XIV [PC]
Script 0.1.2
Unfortunately the problem is ever that stupid secondary useless header that doesn't have a size (or at least I wasn't able to find it) and so I have to "guess" it. I used another work-around that works with both the old and new sample.
Unfortunately the problem is ever that stupid secondary useless header that doesn't have a size (or at least I wasn't able to find it) and so I have to "guess" it. I used another work-around that works with both the old and new sample.
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Re: THE KING OF FIGHTERS XIV [PC]
Thanks, now files extract correctly!
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Re: THE KING OF FIGHTERS XIV [PC]
I'm still having some problems with the big wad file, some files are still encrypted. If you want, I could try to upload the big wad file to mega and send you the links via pm.
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Re: THE KING OF FIGHTERS XIV [PC]
here is a script you can use to get the png's you want.
just run his original script from command line with the -l so it just lists all the files and offsets. and add > log.txt at the end.
now find a corrupt png like Chara/ADY/Effect/CMN_Shockwave7.png
offset 000000000597aac8
size 142202
copy this data from the wad file to a new file.
now run this script on it
you can see test_13.png worked
the original script tried to use key "2D 3A FB 28 54 21 50 B4 A0 77 B8 BB BF E8 B1 67"
but the correct key was "81 6A CB B0 8B 17 15 10 40 53 7B 4A 8A CE 77 18"
a 2nd sample
offset size name
0000000007a9756a 3162662 Chara/AGL/AGL_COL_HAIR.png
original key "13 C7 E8 81 D9 8C 75 16 F3 2F BB F4 21 56 B1 A6"
correct key "20 59 25 B9 A6 6B 77 C0 BD 4E E0 BD 1A 25 64 3B"
Code: Select all
putarray 0 0 "\x98\x3b\xa6\xcc\xa7\x52\x32\xf9\x23\xbb\xe8\x7d\x39\x6c\xb7\x4e"
putarray 0 1 "\x13\xc7\xe8\x81\xd9\x8c\x75\x16\xf3\x2f\xbb\xf4\x21\x56\xb1\xa6"
putarray 0 2 "\x38\x50\x7b\x33\xee\xe5\xf0\x53\x4c\x5d\x2f\xc7\xf1\x65\xb8\x4a"
putarray 0 3 "\xc4\x55\x7f\x7c\xba\xb4\x42\x91\xee\x51\x2e\x37\xeb\x23\xaf\x54"
putarray 0 4 "\x23\xeb\x2d\xe6\xf7\x49\x92\x7c\x82\xfd\xec\x8e\xdc\x9f\x3e\xbc"
putarray 0 5 "\xcb\x49\xd8\x7c\xcc\x59\x7b\xca\x2d\xe2\x24\xb7\x19\x36\x37\x4d"
putarray 0 6 "\x2d\x3a\xfb\x28\x54\x21\x50\xb4\xa0\x77\xb8\xbb\xbf\xe8\xb1\x67"
putarray 0 7 "\xe3\x6f\xb2\xef\x65\x2b\xa2\x3a\x58\x2a\xba\x1f\xae\x68\xec\xbc"
putarray 0 8 "\xe7\x1e\x3d\xd6\xf5\xe2\x87\x9f\x68\xa1\x8b\xbb\xc7\xd4\xf2\x7d"
putarray 0 9 "\x3e\x3a\x10\xe4\xc1\x7b\xdf\x72\x39\x46\x40\x16\xfe\x94\x6b\xb5"
putarray 0 10 "\x20\x59\x25\xb9\xa6\x6b\x77\xc0\xbd\x4e\xe0\xbd\x1a\x25\x64\x3b"
putarray 0 11 "\x3f\xd0\x85\x35\x18\xd3\x8c\x59\x89\xc6\xd6\x61\x82\xb8\x5f\x75"
putarray 0 12 "\x25\x2b\xbc\xe5\x3a\xb3\x8b\x75\xb1\x2c\x7a\xdf\x98\xe6\x57\x8b"
putarray 0 13 "\x81\x6a\xcb\xb0\x8b\x17\x15\x10\x40\x53\x7b\x4a\x8a\xce\x77\x18"
putarray 0 14 "\x44\xc9\xcb\xd2\xb1\x76\xed\x2b\x18\xc6\x95\xc9\xd9\xda\x5a\xec"
putarray 0 15 "\x6b\x88\xa6\xd4\x16\x57\x3d\xd0\xb2\x4d\x1f\xf2\x48\x73\x17\x44"
get size asize
get bname basename
string bname + "_"
for i = 0 < 16
getarray KEY 0 i
string KEY x KEY
encryption blowfish KEY "" 0 16
set name bname
string name + i
string name + ".png"
log name 0 size
next i
just run his original script from command line with the -l so it just lists all the files and offsets. and add > log.txt at the end.
now find a corrupt png like Chara/ADY/Effect/CMN_Shockwave7.png
offset 000000000597aac8
size 142202
copy this data from the wad file to a new file.
now run this script on it
you can see test_13.png worked
the original script tried to use key "2D 3A FB 28 54 21 50 B4 A0 77 B8 BB BF E8 B1 67"
but the correct key was "81 6A CB B0 8B 17 15 10 40 53 7B 4A 8A CE 77 18"
a 2nd sample
offset size name
0000000007a9756a 3162662 Chara/AGL/AGL_COL_HAIR.png
original key "13 C7 E8 81 D9 8C 75 16 F3 2F BB F4 21 56 B1 A6"
correct key "20 59 25 B9 A6 6B 77 C0 BD 4E E0 BD 1A 25 64 3B"
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Re: THE KING OF FIGHTERS XIV [PC]
All of the files that do not decrypt correctly are getting key 0 as their encryption key. not sure if this helps.
looking at the files compared to the decryption keys it seems like it might have something to do with the file size.
looking at the files compared to the decryption keys it seems like it might have something to do with the file size.
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Re: THE KING OF FIGHTERS XIV [PC]
Can I rip a model.I can't find a script for model T_T.