Hi everyone,I want to edit this game (Captain tsubasa j get in the tomorrow.bin),
how can I do that ? Which programs do I need to use ?
As an example, I would like to change the level of all the players. I'm waiting for your help. Thanks.
Captain Tsubasa J get in the tomorrow.bin (PSX Game)
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Re: Captain Tsubasa J get in the tomorrow.bin (PSX Game)
Can you upload that file or its filecutted samples?
There are some results on both zenhax and xentax but they are old and unanswered or are the ps2 version (add_pac/lzs scripts).
There are some results on both zenhax and xentax but they are old and unanswered or are the ps2 version (add_pac/lzs scripts).
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Re: Captain Tsubasa J get in the tomorrow.bin (PSX Game)
aluigi wrote:Can you upload that file or its filecutted samples?
There are some results on both zenhax and xentax but they are old and unanswered or are the ps2 version (add_pac/lzs scripts).
This is the game ;https://mega.nz/#!s74RXIoL!CnRgyVAIUOOQ77zhD9h6eRye6Qq9zyjjlbHl3HcLxnw
Filecutted 1 ;https://mega.nz/#!smAGwLgb!K9QAm3Ux1DEGCTTTXNwxY9trbYBBWx6UAexkFU0bZVU
Filecutted 2 ;https://mega.nz/#!UyJnzRQb!3Nbq97E_Rk5jEz2dxhnOsFAWA4c_-2C4foohvqm2ylA
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Re: Captain Tsubasa J get in the tomorrow.bin (PSX Game)
The first step is converting the PS image (the bin file you uploaded) in an ISO file:
http://aluigi.org/bms/ps1_disk_chunks.bms
Now you can open the generated file with a program like 7-zip.
It contains many files with STR extension but I'm not sure what type of file or archive they are.
I spent some minutes on them and made the following script that dumps what I guess are chunked files (2048 bytes each chunk):
Yeah the extracted files are quite useless but maybe someone else can take a look at this whole stuff.
http://aluigi.org/bms/ps1_disk_chunks.bms
Now you can open the generated file with a program like 7-zip.
It contains many files with STR extension but I'm not sure what type of file or archive they are.
I spent some minutes on them and made the following script that dumps what I guess are chunked files (2048 bytes each chunk):
Code: Select all
get STR_SIZE asize
for OFFSET = 0 != STR_SIZE
goto OFFSET
get DUMMY long
get CHUNK short
get CHUNKS short
get FILEID long
get _SIZE long
get DUMMY long
get _ZSIZE threebyte
get DUMMY byte
get DUMMY short
get DUMMY short
get ZERO long
savepos OFFSET
math CHUNKSZ = 0x800
math CHUNKSZ - 0x20
if CHUNK == 0
log MEMORY_FILE 0 0
endif
append
log MEMORY_FILE OFFSET CHUNKSZ
append
math OFFSET + CHUNKSZ
math CHUNKS - 1
if CHUNK >= CHUNKS # last chunk
get SIZE asize MEMORY_FILE
log "" 0 SIZE MEMORY_FILE
endif
next
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Re: Captain Tsubasa J get in the tomorrow.bin (PSX Game)
Thanks aluigi. Can I find the necessary tools here ; http://www.psxdev.net/forum/index.php
my English is not good
my English is not good