010 editor with How to edit .dtt font files? Please help.
NieR Automata .dtt font files
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- Posts: 216
- Joined: Mon Oct 06, 2014 3:30 am
Re: NieR Automata .dtt font files
Try delet first 60bytes and save as .dds
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: NieR Automata .dtt font files
here is a bms script for that
Code: Select all
idstring "DAT"
get EXT extension
if EXT != "dtt"
print "Wrong file! Run this script on a *.dtt file."
cleanexit
else
get SIZE asize
get NAME basename
math HEADER_OFFSET = 0x0
math HEADER_SIZE = 0x60
string HEADER_NAME = NAME
string HEADER_NAME + ".header"
math OFFSET = 0x60
math SIZE - HEADER_SIZE
string NAME + ".dds"
log HEADER_NAME HEADER_OFFSET HEADER_SIZE
log NAME OFFSET SIZE
endif
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- Posts: 53
- Joined: Thu Jan 29, 2015 9:06 pm
Re: NieR Automata .dtt font files
Acewell wrote:here is a bms script for thatCode: Select all
idstring "DAT"
get EXT extension
if EXT != "dtt"
print "Wrong file! Run this script on a *.dtt file."
cleanexit
else
get SIZE asize
get NAME basename
math HEADER_OFFSET = 0x0
math HEADER_SIZE = 0x60
string HEADER_NAME = NAME
string HEADER_NAME + ".header"
math OFFSET = 0x60
math SIZE - HEADER_SIZE
string NAME + ".dds"
log HEADER_NAME HEADER_OFFSET HEADER_SIZE
log NAME OFFSET SIZE
endif
Thanks dude