NieR Automata .dtt font files

Textures, recreate headers, conversions, algorithms and parsing of image files
MuratG
Posts: 53
Joined: Thu Jan 29, 2015 9:06 pm

NieR Automata .dtt font files

Post by MuratG »

010 editor with How to edit .dtt font files? Please help.


Image
shadow_lonely
Posts: 216
Joined: Mon Oct 06, 2014 3:30 am

Re: NieR Automata .dtt font files

Post by shadow_lonely »

Try delet first 60bytes and save as .dds
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: NieR Automata .dtt font files

Post by Acewell »

here is a bms script for that :D

Code: Select all

idstring "DAT"
get EXT extension
if EXT != "dtt"
   print "Wrong file! Run this script on a *.dtt file."
   cleanexit
else
   get SIZE asize
   get NAME basename
   math HEADER_OFFSET = 0x0
   math HEADER_SIZE = 0x60
   string HEADER_NAME = NAME
   string HEADER_NAME + ".header"
   math OFFSET = 0x60
   math SIZE - HEADER_SIZE
   string NAME + ".dds"
   log HEADER_NAME HEADER_OFFSET HEADER_SIZE
   log NAME OFFSET SIZE
endif
MuratG
Posts: 53
Joined: Thu Jan 29, 2015 9:06 pm

Re: NieR Automata .dtt font files

Post by MuratG »

Acewell wrote:here is a bms script for that :D

Code: Select all

idstring "DAT"
get EXT extension
if EXT != "dtt"
   print "Wrong file! Run this script on a *.dtt file."
   cleanexit
else
   get SIZE asize
   get NAME basename
   math HEADER_OFFSET = 0x0
   math HEADER_SIZE = 0x60
   string HEADER_NAME = NAME
   string HEADER_NAME + ".header"
   math OFFSET = 0x60
   math SIZE - HEADER_SIZE
   string NAME + ".dds"
   log HEADER_NAME HEADER_OFFSET HEADER_SIZE
   log NAME OFFSET SIZE
endif


Thanks dude