Looks game uses some kind of cycled XOR encription for archives header. I found some regularity and tryed to rebuild xor sequence, but no luck with bytes different from zero.
xo1:=$d9; for k:=0 to $FF do begin cryp[k]:=xo1; if k mod 2=1 then xo1:=xo1-1; if k mod 8=0 then xo1:=xo1+$B; if k mod 8=2 then xo1:=xo1+$3; if k mod 8=4 then xo1:=xo1-$5; if k mod 8=6 then xo1:=xo1+$3; if k mod 16=7 then begin if ((k shr 4) mod 4)=0 then xo1:=xo1-$30-$10; if ((k shr 4) mod 4)=2 then xo1:=xo1+$50-$10; end; end;
I did just a "one minute" quick check by using the original obfuscation algorithm with different constants but no luck. I have only updated the script to catch the "TEXT.*" files because the original script checked the "*.TEXT", anyway these files are NOT supported at the moment.
Hi! I have a file ".fil". That I would like to unzip and recompress the files it contains(or is that I suppose).It contains files ".dat", ".bin", ".tiz" and others. It is a file from the year 1999. Is there any possibility of extracting the files?