Hi guys
http://xxz.qq.com/
I tried the script made from aluigi times ago for extract the main .vfs file ( all content stored in this .vfs ) and I wroked fine. Now i update the game to get new models but the same script is not working anymore ( the game got huge update and the .vfs is around 1.6 gb)
In the attachment there are samples made with filecutter bms script of 1 mb and the "error" i got.
p.s: i know there are around like 4 discussion of this game but no scripts are working
XXZ Online .vfs
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- Posts: 112
- Joined: Fri Aug 05, 2016 6:17 pm
Re: XXZ Online .vfs
I used the following bms script
http://aluigi.altervista.org/bms/xxz.bms
pls aluigi update your script
http://aluigi.altervista.org/bms/xxz.bms
pls aluigi update your script
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: XXZ Online .vfs
It's not a bug of the script or a new format, the problem is caused by an invalid compressed file in the archive.
I updated the script to version 0.1.1 for not reporting errors in case of invalid zlib compressed files.
I updated the script to version 0.1.1 for not reporting errors in case of invalid zlib compressed files.
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- Posts: 112
- Joined: Fri Aug 05, 2016 6:17 pm
Re: XXZ Online .vfs
Thanks man, it work properly
Is there a way to make the script keep the originary folder structure? ( Npc, monster, Pc etc etc)? the folders structure was very well organized
Is there a way to make the script keep the originary folder structure? ( Npc, monster, Pc etc etc)? the folders structure was very well organized
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: XXZ Online .vfs
I don't plan to return on the script but I have just updated it to version 0.1.2 for using at least the last folder so instead of having the full path you will have last_folder/filename.ext
Let me know if this is better than the previous solution.
Let me know if this is better than the previous solution.