XXZ Online .vfs

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Drawing
Posts: 112
Joined: Fri Aug 05, 2016 6:17 pm

XXZ Online .vfs

Post by Drawing »

Hi guys :D
http://xxz.qq.com/
I tried the script made from aluigi times ago for extract the main .vfs file ( all content stored in this .vfs ) and I wroked fine. Now i update the game to get new models but the same script is not working anymore ( the game got huge update and the .vfs is around 1.6 gb)
In the attachment there are samples made with filecutter bms script of 1 mb and the "error" i got.

p.s: i know there are around like 4 discussion of this game but no scripts are working :roll:
Drawing
Posts: 112
Joined: Fri Aug 05, 2016 6:17 pm

Re: XXZ Online .vfs

Post by Drawing »

I used the following bms script
http://aluigi.altervista.org/bms/xxz.bms

pls aluigi update your script :roll:
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: XXZ Online .vfs

Post by aluigi »

It's not a bug of the script or a new format, the problem is caused by an invalid compressed file in the archive.
I updated the script to version 0.1.1 for not reporting errors in case of invalid zlib compressed files.
Drawing
Posts: 112
Joined: Fri Aug 05, 2016 6:17 pm

Re: XXZ Online .vfs

Post by Drawing »

Thanks man, it work properly :)

Is there a way to make the script keep the originary folder structure? ( Npc, monster, Pc etc etc)? the folders structure was very well organized
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: XXZ Online .vfs

Post by aluigi »

I don't plan to return on the script but I have just updated it to version 0.1.2 for using at least the last folder so instead of having the full path you will have last_folder/filename.ext
Let me know if this is better than the previous solution.