Cartoon Network Racing ARCHIVE.AR

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Cartoon Network Racing ARCHIVE.AR

Post by lemurboy12 »

http://puu.sh/vZCqh.zip

is it possible to modify the namco racing script to give filenames?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Cartoon Network Racing ARCHIVE.AR

Post by aluigi »

Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Cartoon Network Racing ARCHIVE.AR

Post by Mygoshi »

The script extracts 000000x.dat files, without proper filenames (if this was what about lemurboy12 asked)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Cartoon Network Racing ARCHIVE.AR

Post by aluigi »

Ops I completely ignored the question :)

I see some strings starting from offset 0x8df4 so I think that it may be possible to get the names from this archive, probably it's more easy for me to improve the nascar2011.bms script that already handles filenames but it's not compatible with this specific archive.

P.S.: honestly I don't know if I'm going to return on this stuff so decrease your expectations. sorry.