Shadow of the Colossus .int_cp3/.bd/.hd files (PS3)

Codecs, formats, encoding/decoding of game audio, video and music
TheStageMaker
Posts: 7
Joined: Tue Jul 12, 2016 8:49 pm

Shadow of the Colossus .int_cp3/.bd/.hd files (PS3)

Post by TheStageMaker »

Hi guys.

Is there any way to edit these audio files. I'm interested in dubbing the game in my language.

Thanks.
mauzerX
Posts: 7
Joined: Tue Mar 14, 2017 5:06 am

Re: Shadow of the Colossus .int_cp3/.bd/.hd files (PS3)

Post by mauzerX »

It's Playstation 4-bit adpcm.
U can convert .int to wav with adpcm_player or cubemediaplayer interleave 10(16).
Or add GENH header with VGMToolbox and play/convert with in_vgmstream plugin for winamp or foobar
.bd it's also Playstation 4-bit Adpcm. U can convert with Psound or split with VGMToolbox(Sony Adpcm Extractor) and add GENH(mono).
For converting wav to Playstation 4-bit adpcm U need to MFaudio(for example).
Settings(channels,frequence,interleave) must be like in original files, size must be the same or smaller.
TheStageMaker
Posts: 7
Joined: Tue Jul 12, 2016 8:49 pm

Re: Shadow of the Colossus .int_cp3/.bd/.hd files (PS3)

Post by TheStageMaker »

mauzerX wrote:It's Playstation 4-bit adpcm.
U can convert .int to wav with adpcm_player or cubemediaplayer interleave 10(16).
Or add GENH header with VGMToolbox and play/convert with in_vgmstream plugin for winamp or foobar
.bd it's also Playstation 4-bit Adpcm. U can convert with Psound or split with VGMToolbox(Sony Adpcm Extractor) and add GENH(mono).
For converting wav to Playstation 4-bit adpcm U need to MFaudio(for example).
Settings(channels,frequence,interleave) must be like in original files, size must be the same or smaller.


Thanks, I used the Cubemediaplayer and the Mfaudio with the settings you said to convert.

Thank you very much. ;) :D