Greetings,can anyone take a look on these models/textures files from the latest version of the mobile game called "Asphalt 8 : Airborne"?
Chipicao's script for 3ds max and standalone program (PIG2FBX) doesn't works.
Textures:
I tried to change .tga extension to .pvr and tried to open it in PvrTexTool.Looks strange.. :
http://i.imgur.com/m8kVnU4.jpg
Also i tried to change extension to .zip ( at least this method worked with Spider-Man Unlimited) but no effect..
Texture samples: https://mega.nz/#!2oBkiAQS!iejpqDH2xl4a ... 7AVw2zXIYM
Models:
Both script for 3ds max and standalone program doesn't works.
Model samples : https://mega.nz/#!G9Q32IrL!Hc-UWnSs82AC ... YVer8jmkqc
I have no idea how to open models/textures so i hope someone can help me.
Thanks in advance!
Asphalt 8 .pig and .tga
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- Joined: Sat Nov 05, 2016 6:55 am
Re: Asphalt 8 .pig and .tga
-- BUMP--
I'm running into the same issue. Has anyone had a chance to update these tools?
I am having the same issue trying to get the models from newer version of Six Gun.
I tried this with Hex2Obj but didn't have any luck.
I'm running into the same issue. Has anyone had a chance to update these tools?
I am having the same issue trying to get the models from newer version of Six Gun.
I tried this with Hex2Obj but didn't have any luck.
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- Posts: 35
- Joined: Fri Dec 15, 2017 1:42 pm
Re: Asphalt 8 .pig and .tga
The compression had been changed, but I still have no clue about it.
Here the structure of the compressed data in the pig files:
Here the structure of the compressed data in the pig files:
Code: Select all
String Material name(*.tga)
BYTEs Null
BYTE 0x02
LONG Compressed size
LONG Uncompressed size
BYTEs Compressed data(Start as 26 B5 2F FD, old version also had fixed header)
LONG End Flag 0x64 as I called it
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- Joined: Fri Dec 15, 2017 1:42 pm
Re: Asphalt 8 .pig and .tga
And structure of the compressed pvr textures:
Raw compressed data also start as 26 B5 2F FD.
Code: Select all
Offset Type Notes
0x2C Long Mipmap amount, also entry count
0x30 Long Total header size
0x34 LongLong String
0x3C Long Total entries size(TES)
0x40 3x Long Entry info
struct Entry
{
Long Compressed data start offset
Long ZipSize
Long UnzipSize
}
0x40 + TES Bytes Raw data
Raw compressed data also start as 26 B5 2F FD.
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Re: Asphalt 8 .pig and .tga
Got it! It's actually zstd compressed according to aluigi. Both mesh & texture data can be decompressed correctly as I tested.
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- Joined: Fri Dec 15, 2017 1:42 pm
Re: Asphalt 8 .pig and .tga
Guess I should add a link to the tools here:
http://forum.xentax.com/viewtopic.php?...
http://forum.xentax.com/viewtopic.php?...
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- Joined: Sun Mar 27, 2022 4:29 pm
Re: Asphalt 8 .pig and .tga
Is there any program to convert any 3d models files to .pig file format?