Hell Yeah! Wrath of the Dead Rabbit (PC)

Textures, recreate headers, conversions, algorithms and parsing of image files
ThatOtherSiteKappa
Posts: 49
Joined: Fri Dec 23, 2016 3:00 am

Hell Yeah! Wrath of the Dead Rabbit (PC)

Post by ThatOtherSiteKappa »

I've tried the majority of XNB converters with the compressed and decompressed files, none have worked.


Samples: https://mega.nz/#!VxIhwCab!mz8PtoBOEGBi ... U7yAJcehHA
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

[PC] Hell Yeah! Wrath of the Dead Rabbit (*.xnb)

Post by Acewell »

okay decompress your samples with this bms script

Code: Select all

comtype xmemdecompress 0x10000
idstring "XNB"
get XNB_VER byte
get DUMMY short
get ZSIZE long
get SIZE long
savepos OFFSET
math ZSIZE - OFFSET
get NAME basename
string NAME + "_decomp.xnb"
clog NAME OFFSET ZSIZE SIZE


then use this Noesis python script to open the uncompressed samples :D
tex_HellYeahWrathoftheDeadRabbit_PC_xnb.zip


supports dxt1 and dxt5