Hey everyone,
So I came back to Over The Hedge DS ripping, and I noticed the script written for it doesn't work.
Is there a way to fix it? It gives an error.
Samples: (expired)
Thanks!
Over The Hedge GFC/GOB (NDS) (script doesn't work)
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Over The Hedge GFC/GOB (NDS) (script doesn't work)
Last edited by Mygoshi on Wed Feb 17, 2021 8:08 pm, edited 2 times in total.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
Interesting, it's a slightly different format.
Now supported in script 0.3.3
Now supported in script 0.3.3
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
It worked! Thanks. Now I got some HWAS files, they are the music files. I'm trying to make them playable through GENH.
Last edited by Mygoshi on Wed Feb 17, 2021 8:16 pm, edited 2 times in total.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
I guess you mean the files with the "saw" extension, they have a "sawh" magic in them.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
Yes, sorry.
Last edited by Mygoshi on Wed Feb 17, 2021 8:15 pm, edited 2 times in total.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
I tried adding a GENH header (4-bit IMA ADPCM codec) to the HWAS files, but it's still really distorted.
Last edited by Mygoshi on Wed Feb 17, 2021 8:13 pm, edited 2 times in total.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
Audio is not my field but I guess that you added the whole hwas file as-is in the genh file instead of using only its data starting at its offset 0x200.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
You are right. And what about the Gamecube version?
Last edited by Mygoshi on Wed Feb 17, 2021 8:14 pm, edited 3 times in total.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
Maybe it's the GCADPCM (gamecube adpcm) but I don't know where is supposed to be located the coefficient data (0x2e bytes per channel) so I'm probably wrong.
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Re: Over The Hedge GFC/GOB (NDS) (script doesn't work)
Thanks for responding.