aluigi wrote:The script is valid for reimporting, "carefully" read section 3 of quickbms.txt to know how it works (you "no luck" means nothing in technical terms).
I'm already read it, and i tried the same file "english_m.lang" without change anything just for test and game stopped
Now it's clear, basically the reimport was successful but the game refuses to run with the edited archive. It happens, some games may refuse edited archives for various reasons: checksum check on the archive, checksum checks on the archived files (not this case), strict restrictions on the compressed files (size and compressed size not matching) and so on.
Ah, if you chose to "force" the reimporting when quickbms alerted you (because your files were bigger) then it's normal that it doesn't work.