Dishonored 2 Repack .resources

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Sajjad_Rahim
Posts: 64
Joined: Sat Jan 10, 2015 10:03 am

Dishonored 2 Repack .resources

Post by Sajjad_Rahim »

hi
i know there is a script for extract

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http://aluigi.altervista.org/bms/dishonored2.bms


but i tried with reimport feature with no luck.

so is there anyway to rebuild/repack files?

i really want translate to my language.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dishonored 2 Repack .resources

Post by aluigi »

The script is valid for reimporting, "carefully" read section 3 of quickbms.txt to know how it works (you "no luck" means nothing in technical terms).
Sajjad_Rahim
Posts: 64
Joined: Sat Jan 10, 2015 10:03 am

Re: Dishonored 2 Repack .resources

Post by Sajjad_Rahim »

aluigi wrote:The script is valid for reimporting, "carefully" read section 3 of quickbms.txt to know how it works (you "no luck" means nothing in technical terms).


I'm already read it, and i tried the same file "english_m.lang" without change anything just for test and game stopped

and i used latest version.

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quickbms_4gb_files -w -r script.bms game1.index game1


is there anything wrong with Command?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dishonored 2 Repack .resources

Post by aluigi »

That command is correct IF your extraction command was:

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quickbms_4gb_files       script.bms game1.index game1
Sajjad_Rahim
Posts: 64
Joined: Sat Jan 10, 2015 10:03 am

Re: Dishonored 2 Repack .resources

Post by Sajjad_Rahim »

aluigi wrote:That command is correct IF your extraction command was:

Code: Select all

quickbms_4gb_files       script.bms game1.index game1


Same problem game stopped... is there difference between demo and full game? because i use demo
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dishonored 2 Repack .resources

Post by aluigi »

Now it's clear, basically the reimport was successful but the game refuses to run with the edited archive.
It happens, some games may refuse edited archives for various reasons: checksum check on the archive, checksum checks on the archived files (not this case), strict restrictions on the compressed files (size and compressed size not matching) and so on.

Ah, if you chose to "force" the reimporting when quickbms alerted you (because your files were bigger) then it's normal that it doesn't work.