NBA Playgrounds

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
kacabianca
Posts: 6
Joined: Sun May 14, 2017 5:39 pm

NBA Playgrounds

Post by kacabianca »

How to extract NBA Playgorund .PAK file ? size 6 gb
Dramacydal
Posts: 4
Joined: Fri May 29, 2015 4:45 pm

Re: NBA Playgrounds

Post by Dramacydal »

kacabianca wrote:How to extract NBA Playgorund .PAK file ? size 6 gb

Sorry but Im gonna use your thread.i already unpacked the pak file.but can someone help with the file type thats associated with all files in the folder here is one such file

http://www8.zippyshare.com/v/4qnLvFLr/file.html

I tried opening it with Unreal engine 4 newest version but it crashes as soon as I add the file.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: NBA Playgrounds

Post by aluigi »

kacabianca
Posts: 6
Joined: Sun May 14, 2017 5:39 pm

Re: NBA Playgrounds

Post by kacabianca »

aluigi wrote:@kacabianca
Try this script:
http://aluigi.org/bms/unreal_tournament_4.bms


Thanks its work.
I have one more question.
How do I read and edit the uasset file?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: NBA Playgrounds

Post by aluigi »

Have you tried with umodel?
http://www.gildor.org/en/projects/umodel
kacabianca
Posts: 6
Joined: Sun May 14, 2017 5:39 pm

Re: NBA Playgrounds

Post by kacabianca »

aluigi wrote:Have you tried with umodel?
http://www.gildor.org/en/projects/umodel



I am changing the player stats and skills. this visual.exe

http://www.mediafire.com/file/j5fov1pcz ... ble.uasset How to open and edit this file?
pay2021
Posts: 8
Joined: Wed May 31, 2017 11:15 am

Re: NBA Playgrounds

Post by pay2021 »

kacabianca wrote:
aluigi wrote:@kacabianca
Try this script:
http://aluigi.org/bms/unreal_tournament_4.bms


Thanks its work.
I have one more question.
How do I read and edit the uasset file?



To open .uasset files you just need to download Unreal Engine editor, make a new project and copy the files you want to open in the folder of your project located in my documents, .uasset can be a model, a texture, etc.