Teenage Mutant Ninja Turtles Danger of the Ooze models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
SickAlice
Posts: 21
Joined: Mon Oct 24, 2016 3:23 am

Teenage Mutant Ninja Turtles Danger of the Ooze models

Post by SickAlice »

After extracting the .vol files for this game a bunch of generically named files are pumped out. For 3d the filetype is .model. Likewise everything else follows suit (.texture, .wave). Appears to contain bone and animation as well. The example is from the PS3 version but the XBox360 is identical. Thank you in advance. included all extracted files in sample. Game is Wayforward and utilizes EngineBlack.
http://www.mediafire.com/file/tc34i7yqj014bcj/tigerclaw.rar
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze models

Post by Acewell »

here is a Noesis python script to open your .texture samples at least :D
tex_TMNTDangeroftheOoze_PS3_texture.zip

supports dxt1 and dxt5
SickAlice
Posts: 21
Joined: Mon Oct 24, 2016 3:23 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze models

Post by SickAlice »

Thank you!
SickAlice
Posts: 21
Joined: Mon Oct 24, 2016 3:23 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze models

Post by SickAlice »

Still working on getting the models after all this time on and off. Still need help. Using the same Tiger Claw above I tried the hex2obj method but none of the information seemed right inside it. I opened it with Word and found much of it in plain english at the bottom of the file. It appears to not be a 3d model despite the format type being ".model" rather a container and the model, bones as well a few other models and bones and VFX are contained in it as well the anim instructions. So I guess I would be now looking how to extract this instead?
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze models

Post by DJ Normality »

Send example file