Yo,
I'm again! Sorry boring, but I'm working in to update my files but now I got some issue with some assets. Theses files are encrypted with Unity from XML to TXT.
Link: https://mega.nz/#!at4HBDKR!ERcHOPqAIuVU ... FOjP-T1SzI
VOBinOperator.cs
https://pastebin.com/PUA9vcDW
GoodVO.cs
https://pastebin.com/TZzdyzSd
MonsterVO.cs
https://pastebin.com/4tf7KAwq
NPCInfoVO.cs
https://pastebin.com/f9vE2KcB
Thanks guys!
[Help] Descrypt XML (Unity3D)
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: [Help] Descrypt XML (Unity3D)
Just some notes:
- DeScrypt -> Decrypt
- what game is that?
- you already have opened a topic about MU Origin, if it's the same game maybe you can continue there to keep the topic focused on that specific game (not really necessary, it's up to you)
-
- Posts: 9
- Joined: Mon Dec 22, 2014 1:04 am
Re: [Help] Descrypt XML (Unity3D)
look at ParseBinToVOofGoodVO_ByTrdPairs() for example, this function parsing the data from GoodVO.
PropertyIndexDict in GoodVO holds the information on what ID determine the int/string definition.
after the information loaded to the GoodVO class you can save it in XML format, edit it, and load it again, then you can call functions in VOBinOperator class to do the conversion to bin file.
PropertyIndexDict in GoodVO holds the information on what ID determine the int/string definition.
after the information loaded to the GoodVO class you can save it in XML format, edit it, and load it again, then you can call functions in VOBinOperator class to do the conversion to bin file.
-
- Posts: 63
- Joined: Fri Sep 12, 2014 11:02 pm
Re: [Help] Descrypt XML (Unity3D)
@dniel888
Yo,
I was worried about the TextAsset class, I thought I had something special, but then I just tried reading as normal file and having all the bytes, I was able to read the file and creating a xml file. Thanks!
Yo,
I was worried about the TextAsset class, I thought I had something special, but then I just tried reading as normal file and having all the bytes, I was able to read the file and creating a xml file. Thanks!