Dead or Alive: Dimensions (3DS) .bcmdl
-
- Posts: 116
- Joined: Tue Dec 08, 2015 8:36 pm
Dead or Alive: Dimensions (3DS) .bcmdl
https://gbatemp.net/attachments/c000-zip.83547/
This won't open with ohana3DS or EveryFileExplorer. Can someone help figure this out
This won't open with ohana3DS or EveryFileExplorer. Can someone help figure this out
-
- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Dead or Alive: Dimensions (3DS) .bcmdl
first submesh in KAS_C000.bcmdl
-
- Posts: 4
- Joined: Wed May 10, 2017 8:17 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
How did you do it?
-
- Posts: 4
- Joined: Sun Sep 03, 2017 12:18 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
I want to know how have you done that please.
-
- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Dead or Alive: Dimensions (3DS) .bcmdl
its all in the image, the program used, the version, who made it, the settings to display the first submesh ....
-
- Posts: 4
- Joined: Sun Sep 03, 2017 12:18 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Yeah but i didn't found the software used, can you please give me an url or somewhere i can download it.
Thank.
Thank.
-
- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Dead or Alive: Dimensions (3DS) .bcmdl
latest version in attachment here
http://forum.xentax.com/viewtopic.php?p=119417#p119417
http://forum.xentax.com/viewtopic.php?p=119417#p119417
-
- Posts: 4
- Joined: Sun Sep 03, 2017 12:18 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Thank i downloaded it but now the problem is that i don't know how to use it, please help me .
-
- Posts: 14
- Joined: Mon Dec 22, 2014 5:30 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
I could open it with the tool named SPICA.
however, only some bcmdl files
I am ignorant, so I really need a help...
however, only some bcmdl files
I am ignorant, so I really need a help...
-
- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Do exists a simple way to extract .bcmdl from encrypted?, decrypted?, cia? version of nintendo .3ds ?
What type of .3ds is needed to unpack and what soft - 3ds explorer?
Please help.
What type of .3ds is needed to unpack and what soft - 3ds explorer?
Please help.
-
- Posts: 14
- Joined: Mon Dec 22, 2014 5:30 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Szkaradek123 wrote:Do exists a simple way to extract .bcmdl from encrypted?, decrypted?, cia? version of nintendo .3ds ?
What type of .3ds is needed to unpack and what soft - 3ds explorer?
Please help.
I ripped them from the game cartridge.
as far as I know it about 'rom hacking', not '3D/2D models format'.
I think that it is not appropriate on this forum.
then I will send you PM.
-
- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Here is some progress.
Got meshes for characters and stages with uv.
This format use too much relativ offsets.
Updated 2018-03-20:
-uv+weights+bones
-try import costume first and next hands, head and hair for transform
-don't know how decode images so no autotexturing
How use - not for noob:
- only for Blender 249b users
Here are some links:
BCMDL=CGFX
Spica - open most bcmdl files
https://www.vg-resource.com/thread-31259.html
Pure Python cgfx (the same as bcmdl) converter: - not tested
https://gist.github.com/smealum/8807124
Cgfx file format
https://web.archive.org/web/20150511211 ... ile_Format)
https://www.3dbrew.org/wiki/CGFX
Noesis script by chrrox to import cgfx:
https://gbatemp.net/threads/extracting- ... es.370788/
Got meshes for characters and stages with uv.
This format use too much relativ offsets.
Updated 2018-03-20:
-uv+weights+bones
-try import costume first and next hands, head and hair for transform
-don't know how decode images so no autotexturing
How use - not for noob:
- only for Blender 249b users
Here are some links:
BCMDL=CGFX
Spica - open most bcmdl files
https://www.vg-resource.com/thread-31259.html
Pure Python cgfx (the same as bcmdl) converter: - not tested
https://gist.github.com/smealum/8807124
Cgfx file format
https://web.archive.org/web/20150511211 ... ile_Format)
https://www.3dbrew.org/wiki/CGFX
Noesis script by chrrox to import cgfx:
https://gbatemp.net/threads/extracting- ... es.370788/
Last edited by Szkaradek123 on Wed Mar 21, 2018 12:18 pm, edited 2 times in total.
-
- Posts: 14
- Joined: Mon Dec 22, 2014 5:30 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Szkaradek123 wrote:Here is some progress.
Got meshes for characters and stages with uv.
This format use too much relativ offsets.
ooh, could you extract bones and vertex weights from them, too?
'\equip\***_FACE.bcmdl' almost could not referred with existing tools.
-
- Posts: 14
- Joined: Mon Dec 22, 2014 5:30 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
Szkaradek123 wrote:Here is some progress.
Got meshes for characters and stages with uv.
This format use too much relativ offsets.
Updated 2018-03-20:
-uv+weights+bones
-try import costume first and next hands, head and hair for transform
-don't know how decode images so no autotexturing
How use - not for noob:
- only for Blender 249b users
Here are some links:
BCMDL=CGFX
Spica - open most bcmdl files
https://www.vg-resource.com/thread-31259.html
Pure Python cgfx (the same as bcmdl) converter: - not tested
https://gist.github.com/smealum/8807124
Cgfx file format
https://web.archive.org/web/20150511211 ... ile_Format)
https://www.3dbrew.org/wiki/CGFX
Noesis script by chrrox to import cgfx:
https://gbatemp.net/threads/extracting- ... es.370788/
WHOOOA!!
Thank you very muuuuch!!
[s]but blender script occured error...[/s]
oh, it worked perfectly when it was operated with Blender249b installed on the C drive.
always I installed the program on D drive.
Thank you so much again
I really appreciate your response
Last edited by 06pori on Fri Apr 06, 2018 10:27 pm, edited 1 time in total.
-
- Posts: 14
- Joined: Mon Dec 22, 2014 5:30 pm
Re: Dead or Alive: Dimensions (3DS) .bcmdl
I found some non-imported meshes...
looks like the following mesh is lost.
CRI_FACE.bcmdl > vertex-weighted Hi-Poly Face
LEI_DLC000.bcmdl > skinmeshes of arms and legs.
CRI_FACE.bcmdl
https://mega.nz/#!ck4CgbYB!sgTWuRNKlfRe ... 5UVy5YL4pM
LEI_DLC000.bcmdl
https://mega.nz/#!tx4HiAKJ!ojGBQHZjb5ls ... sguz9r2Q4s
looks like the following mesh is lost.
CRI_FACE.bcmdl > vertex-weighted Hi-Poly Face
LEI_DLC000.bcmdl > skinmeshes of arms and legs.
CRI_FACE.bcmdl
https://mega.nz/#!ck4CgbYB!sgTWuRNKlfRe ... 5UVy5YL4pM
LEI_DLC000.bcmdl
https://mega.nz/#!tx4HiAKJ!ojGBQHZjb5ls ... sguz9r2Q4s