The Croods Prehistoric Party (Wii) *.RAW

Codecs, formats, encoding/decoding of game audio, video and music
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

Hey,

So I was browing the sound folder of this game and noticed all the music had this *.raw extension, but I don't know what actual format though.

Could someone help me figure it out please?

Samples: (expired)

Thanks!
Last edited by Mygoshi on Fri Feb 19, 2021 2:35 pm, edited 2 times in total.
aluigi
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Re: The Croods Prehistoric Party (Wii) *.RAW

Post by aluigi »

The codec seems the classical one used on Gamecube and Nintendo in general.
It can be recognized by the 8 bytes patterns visible with the hex editor when you scroll the file.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

Oh you are right.
Last edited by Mygoshi on Fri Feb 19, 2021 2:35 pm, edited 2 times in total.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

I still don't really know how to play them correctly.
Last edited by Mygoshi on Fri Feb 19, 2021 2:36 pm, edited 2 times in total.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

It's now a complete mystery. I can't find any info about those files.
Last edited by Mygoshi on Fri Feb 19, 2021 2:36 pm, edited 2 times in total.
puggsoy
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Joined: Sat Dec 13, 2014 1:01 am

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by puggsoy »

You could try asking on the HCS forum, they're quite familiar with audio formats.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

Thanks for your suggestion.
Last edited by Mygoshi on Fri Feb 19, 2021 5:17 pm, edited 2 times in total.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

So I did it but still no answers.
Last edited by Mygoshi on Fri Feb 19, 2021 5:17 pm, edited 2 times in total.
aluigi
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Re: The Croods Prehistoric Party (Wii) *.RAW

Post by aluigi »

I think that most of your threads can be moved in the Audio section because here they don't have enough visibility for who checks them, your question is 100% audio.
Let me know if for you it's ok.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

Sure it's ok.
Last edited by Mygoshi on Fri Feb 19, 2021 5:17 pm, edited 2 times in total.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

I suspect more information about the files can be found inside another archive named "packfile.dat), could you make a script for it please?

Link: (samples)

Thanks in advance.
Last edited by Mygoshi on Fri Feb 19, 2021 5:18 pm, edited 2 times in total.
aluigi
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Re: The Croods Prehistoric Party (Wii) *.RAW

Post by aluigi »

Mygoshi
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Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

Thanks again!
Last edited by Mygoshi on Fri Feb 19, 2021 5:18 pm, edited 2 times in total.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

It seems the filenames indicate offset for a specific file inside packfile.dat which holds the coefficients...
Last edited by Mygoshi on Fri Feb 19, 2021 5:19 pm, edited 2 times in total.
aluigi
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Re: The Croods Prehistoric Party (Wii) *.RAW

Post by aluigi »

How you know that?
I mean, have you already tested it?
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

It's because the offset points to something which does look like a proper DSP ADPCM header.
Last edited by Mygoshi on Fri Feb 19, 2021 5:20 pm, edited 2 times in total.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: The Croods Prehistoric Party (Wii) *.RAW

Post by Mygoshi »

I think I'm close to it.