G1T image/texture, Toukiden 2 [Vita]

Textures, recreate headers, conversions, algorithms and parsing of image files
happydance
Posts: 81
Joined: Sun Jul 10, 2016 11:07 am

G1T image/texture, Toukiden 2 [Vita]

Post by happydance »

Any way to view (possible convert to dds) these g1t images?

other g1t texture on other game/platform are viewable via texturefinder.v21,but there aren't.

any help is appreciated.

https://drive.google.com/open?id=0Byva3 ... WhRZWZZcHM
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: G1T image/texture, Toukiden 2 [Vita]

Post by Acewell »

looks like typical Vita gxt(?) data with a different header and can be decoded easily but there is a couple things
going on here, some of the samples have one file with one header, some have multiple files with multiple headers
and some have multiple files with one header and i don't see a way to distinguish between the types. :shock:
at best you will need to run them all through another bms script to at least split the ones with multiple
headers then use a Noesis python script to open them all. :)
happydance
Posts: 81
Joined: Sun Jul 10, 2016 11:07 am

Re: G1T image/texture, Toukiden 2 [Vita]

Post by happydance »

I guess you're right, they are gxt texture...

there are a lot on info about gxt headers, but very few about g1t texture, the only info got is how to get the dimension and a single texture type (DXT5)