Zero Escape: The Nonary Games .bin
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Re: Zero Escape: The Nonary Games .bin
How did you extract the files from the game? I think it's in the .bin files, but I can not do anything ...
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Re: Zero Escape: The Nonary Games .bin
Can i ask you which file you unpacked?
I was unpack ze1_data.bin using quick bms nonary code. but I can't find script file.
I find dds, png, dat, zip, etc...files. there is no bin file in ze1_data.bin or ze2_data_jp.bin.
I saw you use filcutter code, but filcutter code just give two files ze1_data.bin_0_-1635754880 and ze1_data.bin_-1637852032_-1635754880 in my case.
Can you advice me which specific file you unpacked and how you do it?
That will be so thanksfull.
I was unpack ze1_data.bin using quick bms nonary code. but I can't find script file.
I find dds, png, dat, zip, etc...files. there is no bin file in ze1_data.bin or ze2_data_jp.bin.
I saw you use filcutter code, but filcutter code just give two files ze1_data.bin_0_-1635754880 and ze1_data.bin_-1637852032_-1635754880 in my case.
Can you advice me which specific file you unpacked and how you do it?
That will be so thanksfull.
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Re: Zero Escape: The Nonary Games .bin
How did you find this bin file ? In the ze1-data.bin there are no such file ?
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Re: Zero Escape: The Nonary Games .bin
Search all the day, can't find where are those subtitles text...
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Re: Zero Escape: The Nonary Games .bin
Are you using the last version of quickbms?tpsx242 wrote:Search all the day, can't find where are those subtitles text...
Upload the ze1_data.bin file.
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Re: Zero Escape: The Nonary Games .bin
Delutto wrote:Are you using the last version of quickbms?tpsx242 wrote:Search all the day, can't find where are those subtitles text...
Upload the ze1_data.bin file.
Hi, yes i'm using the 0.8.4 version with zero_escape_nonary.bms script. In the bin file I didn't find something that look like a subtitle file :/.
Here the bin file : https://mega.nz/#!bAJ0gQKK!wUm7KTC2uzhkljXryodmXjVHboIYBt_70N--tnH-k_s
Thnk you ^^
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Re: Zero Escape: The Nonary Games .bin
Script works fine. Texts are in *.sir files.
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Re: Zero Escape: The Nonary Games .bin
Delutto wrote:Script works fine. Texts are in *.sir files.
Thank you for your help but how can I open and modify this *.sir files :/ ?
(Sorry for my question but I begin with all those things)
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Re: Zero Escape: The Nonary Games .bin
The format is very simple so I suggest you to use this script:
Code: Select all
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
get OFFSET longlong
if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
break
endif
savepos OFFSET1
slog "" OFFSET -1
next
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Re: Zero Escape: The Nonary Games .bin
aluigi wrote:The format is very simple so I suggest you to use this script:Code: Select all
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
get OFFSET longlong
if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
break
endif
savepos OFFSET1
slog "" OFFSET -1
next
Thank you but how can I use this script on the *.sir files ?
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Re: Zero Escape: The Nonary Games .bin
aluigi wrote:???
What is the script and how to use it ?
Sorry for my question, I'm learning all of that
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Re: Zero Escape: The Nonary Games .bin
it's a script for quickbms.
it must be used on the bin/sir files, there were only bin files provided as samples but I guess sir are the same.
since you already used a script for quickbms I don't think there is any need to explain how to use a script
it must be used on the bin/sir files, there were only bin files provided as samples but I guess sir are the same.
since you already used a script for quickbms I don't think there is any need to explain how to use a script
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Re: Zero Escape: The Nonary Games .bin
I try on a .sir file and it doesn't work :
Here a sir file :
https://mega.nz/#!jZI3CQgb!VZ9UOZ5Z7SC10_fp2Ul6X-h564Jl7JUr6pVAsDB1Uxg
Here a sir file :
https://mega.nz/#!jZI3CQgb!VZ9UOZ5Z7SC10_fp2Ul6X-h564Jl7JUr6pVAsDB1Uxg
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Re: Zero Escape: The Nonary Games .bin
That file doesn't contain strings
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Re: Zero Escape: The Nonary Games .bin
I try on all the .sir file and don't work :/
Here are the sir file :
https://mega.nz/#F!bUB1nBRA!N0sq3pKvcT2ZL2b2rCt5cA
Here are the sir file :
https://mega.nz/#F!bUB1nBRA!N0sq3pKvcT2ZL2b2rCt5cA
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Re: Zero Escape: The Nonary Games .bin
You are doing something wrong because the script works. See:tpsx242 wrote:I try on all the .sir file and don't work :/
Hum... REIMPORT 2 don't works with this script, right?aluigi wrote:The format is very simple so I suggest you to use this script:Code: Select all
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
get OFFSET longlong
if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
break
endif
savepos OFFSET1
slog "" OFFSET -1
next
Even if zero_escape_nonary.bms script support REIMPORT 2, text translation with max character limit is a hard work...
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Re: Zero Escape: The Nonary Games .bin
The offset of each string is a field in the file so reimport2 should work correct in theory.
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