There's no easy way, you will need check all sir files searching for texts... Probably all 1Kb files don't have text. Start looking on the biggest ones.
Zero Escape: The Nonary Games .bin
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Re: Zero Escape: The Nonary Games .bin
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Re: Zero Escape: The Nonary Games .bin
Delutto wrote:There's no easy way, you will need check all sir files searching for texts... Probably all 1Kb files don't have text. Start looking on the biggest ones.
Ok thank you for all your help ^^
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Re: Zero Escape: The Nonary Games .bin
I translate the beginning of the game but in my Language the sentences are longer so the file is bigger than the original and that doesn't work, the game crash. Is it a way of reimporting bigger file without crashing the game ?
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Re: Zero Escape: The Nonary Games .bin
Use the REIMPORT 2 on both scripts. Section 3: http://aluigi.org/papers/quickbms.txttpsx242 wrote:I translate the beginning of the game but in my Language the sentences are longer so the file is bigger than the original and that doesn't work, the game crash. Is it a way of reimporting bigger file without crashing the game ?
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Re: Zero Escape: The Nonary Games .bin
That's what I did, I used REIMPORT2 with the 2 scripts
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Re: Zero Escape: The Nonary Games .bin
tpsx242 wrote:That's what I did, I used REIMPORT2 with the 2 scripts
I don't know if this is why it don't work but I'm force to put the -9 option in the reimport2 otherwise I've the memory problem
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Re: Zero Escape: The Nonary Games .bin
Aluigi correct me if I'm wrong, the zero_escape_nonary.bms script uses MEMORYFILE, and the size of the ze1_data .bin file is 2.4GB, so you need at least 2.5GB free RAM memory for reimport.tpsx242 wrote:tpsx242 wrote:I don't know if this is why it don't work but I'm force to put the -9 option in the reimport2 otherwise I've the memory problem
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Re: Zero Escape: The Nonary Games .bin
Delutto wrote:Aluigi correct me if I'm wrong, the zero_escape_nonary.bms script uses MEMORYFILE, and the size of the ze1_data .bin file is 2.4GB, so you need at least 2.5GB free RAM memory for reimport.tpsx242 wrote:tpsx242 wrote:I don't know if this is why it don't work but I'm force to put the -9 option in the reimport2 otherwise I've the memory problem
??
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Re: Zero Escape: The Nonary Games .bin
Hi everyone,
sorry to up an old topic, but i need help to translate this game. If my text is longer than the original, the game stop with an error. Where can I choose the size ?
And I looking for the font, how write "à" ?
sorry to up an old topic, but i need help to translate this game. If my text is longer than the original, the game stop with an error. Where can I choose the size ?
And I looking for the font, how write "à" ?
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Re: Zero Escape: The Nonary Games .bin
aluigi wrote:The format is very simple so I suggest you to use this script:Code: Select all
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
get OFFSET longlong
if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
break
endif
savepos OFFSET1
slog "" OFFSET -1
next
I've been having trouble running this script, it always returns an error message halfway through the files