Dead or Alive series (Xbox) .wva sound files

Codecs, formats, encoding/decoding of game audio, video and music
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Dead or Alive series (Xbox) .wva sound files

Post by MarioSonicU »

I was wondering what can extract sounds from these archives. Can anyone help, please?
mauzerX
Posts: 7
Joined: Tue Mar 14, 2017 5:06 am

Re: Dead or Alive series (Xbox) .wva sound files

Post by mauzerX »

VGM tool box (extract)
----------------------------
Note:Go to Misc.Tools->Extraction Tools->Generic->Advanced/Offset Finder
Criteria: 690001002256
Criteria2: 690001006842
Treat as Hex:+
Extract Files:+
Search String is at Offset: -64
Output File Extension: .bin
Use Terminator String: 690001002256
Use Terminator String2: 690001006842
Treat as Hex:+
Cut to EOF when Terminator not found:+
Files to Search: *.wva - soundpacks

VGM tool box (create headers for audio) to play with in_vgmstream
----------------------------
Note:Go to Misc.Tools->GENH->Create\Extract GENH
Source Files: DEV\\*.wva ->*.bin - sounds
Input File Format: XBOX 4-bit IMA ADPCM
Header Skip: 0
Interleave: 0x10
Channels: 1
Frequency: 22050
No Loops: +
Click Create GENHs

batch for xbadpdec( add header\ convert to wav)
--------------------------------------------
for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 -a "%%a" "%%a.xwav"
or
for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 "%%a" "%%a.wav"
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Dead or Alive series (Xbox) .wva sound files

Post by MarioSonicU »

mauzerX wrote:VGM tool box (extract)
----------------------------
Note:Go to Misc.Tools->Extraction Tools->Generic->Advanced/Offset Finder
Criteria: 690001002256
Criteria2: 690001006842
Treat as Hex:+
Extract Files:+
Search String is at Offset: -64
Output File Extension: .bin
Use Terminator String: 690001002256
Use Terminator String2: 690001006842
Treat as Hex:+
Cut to EOF when Terminator not found:+
Files to Search: *.wva - soundpacks

VGM tool box (create headers for audio) to play with in_vgmstream
----------------------------
Note:Go to Misc.Tools->GENH->Create\Extract GENH
Source Files: DEV\\*.wva ->*.bin - sounds
Input File Format: XBOX 4-bit IMA ADPCM
Header Skip: 0
Interleave: 0x10
Channels: 1
Frequency: 22050
No Loops: +
Click Create GENHs

batch for xbadpdec( add header\ convert to wav)
--------------------------------------------
for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 -a "%%a" "%%a.xwav"
or
for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 "%%a" "%%a.wav"

Thank you.